Dream Painter
AirDescrição
Boon of the Ancestors (Ancestral), Through the Eyes of
Benten (Fortunist), Elixir of Mind’s Sight (Alchemy)
Some shugenja have learned how to access the surface layer of the ethereal Realm of Dreams, allowing them to peer into the sleeping minds of others. Those who have spent enough time honing this ability have also discovered ways to exert their will over the shapes of dreams, developing the talent to manipulate the slumber of their targets.
Regras
- Ativação
As a Scheme action, you may make a TN 3 Theology (Air) check targeting one Unconscious NPC at range 0–3.
- Efeitos
If you succeed, you scry into your target’s subconscious. You discover one piece of relevant information that they know and that you did not already know, determined by the GM. This might be their ninjō, their giri, their biggest fear, their opinion of one person of your choice, or the most pressing issue that is currently on their mind.
If you fail, the target wakes up and is aware you were meddling with their thoughts. Their reaction to this is subject to GM discretion.
Novas oportunidades
Air : You cause terrible dreams for the target. They suffer the Exhausted condition when they wake.
Air : If you succeed, you plant sweet thoughts into the target’s mind. The target wakes up in a good mood. All characters reduce the TN of their Social skill checks targeting the target by 1 (to a minimum of 1) for the next scene in which the NPC is a participant.
Air : If you succeed, you may whisper up to six words into the target’s mind to try to sway their waking actions.
Air : If you fail, the target stirs but does not wake up.
Texto do livro
Celestial Realms · Chapter 2: The Soul of the Empire › New Techniques › Air Invocations › Dream Painter Rank 3 · p. 105 p. 106
Mostrar o texto como impresso
Boon of the Ancestors (Ancestral), Through the Eyes of
Benten (Fortunist), Elixir of Mind’s Sight (Alchemy)
Some shugenja have learned how to access the surface layer of the ethereal Realm of Dreams, allowing them to peer into the sleeping minds of others. Those who have spent enough time honing this ability have also discovered ways to exert their will over the shapes of dreams, developing the talent to manipulate the slumber of their targets.
Activation: As a Scheme action, you may make a TN 3 Theology (Air) check targeting one Unconscious NPC at range 0–3.
Effects: If you succeed, you scry into your target’s subconscious. You discover one piece of relevant information that they know and that you did not already know, determined by the GM. This might be their ninjō, their giri, their biggest fear, their opinion of one person of your choice, or the most pressing issue that is currently on their mind.
If you fail, the target wakes up and is aware you were meddling with their thoughts. Their reaction to this is subject to GM discretion.
New Opportunities
Air : You cause terrible dreams for the target. They suffer the Exhausted condition when they wake. Air : If you succeed, you plant sweet thoughts into the target’s mind. The target wakes up in a good mood. All characters reduce the TN of their Social skill checks targeting the target by 1 (to a minimum of 1) for the next scene in which the NPC is a participant. Air : If you succeed, you may whisper up to six words into the target’s mind to try to sway their waking actions. Air : If you fail, the target stirs but does not wake up.
