Pular para o conteúdo
Wiki L5R 5e

Início › Técnicas

Ethereal Flicker

Tipo Inversion InversionRank 2Anéis Void Void

Descrição

One of the most straightforward yet effective tricks a wielder of the Void can use is to set themself slightly out of phase with space and time. As long as their concentration holds, they can walk in the gaps between moments that are imperceptible to others. From the perspective of anyone else, strikes and projectiles fruitlessly chase the Void wielder’s ghostly afterimage, never quite catching up with their true location.

Regras

Ativação

As a Scheme and Support action, you may make a TN 3 Theology (Void) check targeting yourself.

Efeitos

If you succeed, you augment and curse yourself to be slightly out of phase with reality. Each time

you make a check to reduce the severity of a critical strike, use Theology instead of Fitness; if you reduce the critical strike’s severity to 0, you do not suffer it instead. This effect persists until the start of your next turn.

Novas oportunidades

  • Opportunity: Each time you reduce a critical strike’s severity to 0, you may immediately move 1 range band, vanishing and reappearing at the new position and ignoring the effects of intervening terrain during this travel.

Magnitude

  • Magnitude 1–2: This effect persists for a number of additional rounds equal to the magnitude.
  • Magnitude 2+: Each time you reduce a critical strike’s severity to 0, you may choose a character at range 0–1 with vigilance lower than or equal to the magnitude. That character suffers a critical strike with severity equal to the critical strike you suffered (before reductions).
  • Magnitude 3+: This effect persists until the end of the scene.

Texto do livro

Celestial Realms · Chapter 2: The Soul of the Empire › The Mysteries of the Void › Inversions › Rank 2 › Ethereal Flicker · p. 116 p. 117

Mostrar o texto como impresso

One of the most straightforward yet effective tricks a wielder of the Void can use is to set themself slightly out of phase with space and time. As long as their concentration holds, they can walk in the gaps between moments that are imperceptible to others. From the perspective of anyone else, strikes and projectiles fruitlessly chase the Void wielder’s ghostly afterimage, never quite catching up with their true location.

Activation: As a Scheme and Support action, you may make a TN 3 Theology (Void) check targeting yourself.

Effects: If you succeed, you augment and curse yourself to be slightly out of phase with reality. Each time

you make a check to reduce the severity of a critical strike, use Theology instead of Fitness; if you reduce the critical strike’s severity to 0, you do not suffer it instead. This effect persists until the start of your next turn.

New Opportunities

Opportunity: Each time you reduce a critical strike’s severity to 0, you may immediately move 1 range band, vanishing and reappearing at the new position and ignoring the effects of intervening terrain during this travel.

Magnitude

Magnitude 1–2: This effect persists for a number of additional rounds equal to the magnitude.

Magnitude 2+: Each time you reduce a critical strike’s severity to 0, you may choose a character at range 0–1 with vigilance lower than or equal to the magnitude. That character suffers a critical strike with severity equal to the critical strike you suffered (before reductions).

Magnitude 3+: This effect persists until the end of the scene.