Hurl from the Stream
VoidDescrição
All things that exist are found within the river called space, pulled ever forth inexorably by the current called time. Yet, neither space nor time exist within the Void. From the perspective of a fish, when a heron alights upon the river, it seems to have come from nowhere, and when it pulls another fish to its doom, it seems to have erased it from existence. By ripping free the gossamer strands that bind an object to time and space, the Void wielder casts it into nothingness for a short time.
Regras
- Ativação
Once per scene as a Scheme action, you may make a Theology (Void) check targeting one character or object at range 0–3. The TN is equal to your target’s vigilance plus its silhouette (or only its silhouette if it is an object).
- Efeitos
If you succeed, you bind your target to a space outside of reality. As your target is no longer present in reality, it is unaffected by anything that would otherwise affect it and does not affect anything. This effect persists for one round, after which your target returns to reality at its original position.
Novas oportunidades
- +: If you succeed, your target returns to reality at an unobstructed position of your choice a number of range bands away from its original position equal to spent this way.
- +: Choose one additional target with vigilance plus silhouette lower than or equal to the original target’s per spent this way.
Magnitude
- Magnitude 1–3: Your target is removed from reality for a number of additional rounds equal to the magnitude.
- Magnitude 4+: If your target is an Adversary NPC or PC or an object with mystical properties, it is removed until the end of the scene. If your target is a Minion NPC or a mundane object, it is lost to the Void and permanently ceases to exist.
Texto do livro
Celestial Realms · Chapter 2: The Soul of the Empire › The Mysteries of the Void › Inversions › Rank 3 › Hurl from the Stream · p. 117 p. 118
Mostrar o texto como impresso
All things that exist are found within the river called space, pulled ever forth inexorably by the current called time. Yet, neither space nor time exist within the Void. From the perspective of a fish, when a heron alights upon the river, it seems to have come from nowhere, and when it pulls another fish to its doom, it seems to have erased it from existence. By ripping free the gossamer strands that bind an object to time and space, the Void wielder casts it into nothingness for a short time.
Activation: Once per scene as a Scheme action, you may make a Theology (Void) check targeting one character or object at range 0–3. The TN is equal to your target’s vigilance plus its silhouette (or only its silhouette if it is an object).
Effects: If you succeed, you bind your target to a space outside of reality. As your target is no longer present in reality, it is unaffected by anything that would otherwise affect it and does not affect anything. This effect persists for one round, after which your target returns to reality at its original position.
New Opportunities
+: If you succeed, your target returns to reality at an unobstructed position of your choice a number of range bands away from its original position equal to spent this way.
+: Choose one additional target with vigilance plus silhouette lower than or equal to the original target’s per spent this way.
Magnitude
Magnitude 1–3: Your target is removed from reality for a number of additional rounds equal to the magnitude.
Magnitude 4+: If your target is an Adversary NPC or PC or an object with mystical properties, it is removed until the end of the scene. If your target is a Minion NPC or a mundane object, it is lost to the Void and permanently ceases to exist.
