Prayer of Protection
FireDescrição
The ritualist blesses an infant by drawing a word on their forehead with soot from the family’s irori*, asking the kami to watch out for the child.*
Regras
- Ativação
As a downtime activity, you may make a TN 3 Theology (Fire) check targeting one infant in the scene who has not been targeted by this ritual before.
- Efeitos
If you succeed, you bless the child. Until they reach the age of four, the child decreases the TN of any checks to resist harmful effects they make (including checks to resist disease) by 4 (to a minimum of 1).
Novas oportunidades
Fire : If you succeed, the child automatically succeeds at any checks to resist mundane harmful effects with one bonus success as well.
Fire : If you succeed, you bless the child with one of the following advantages permanently: Ambidexterity, Benten’s Blessing, Bishamon’s Blessing, Daikoku’s Blessing, Ebisu’s Blessing, Flexibility, Fukurokujin’s Blessing, Indomitable Will, Jurojin’s Blessing, Keen Balance, Keen Hearing, Keen Sight, Keen Smell, Kisshōten’s Blessing, Precise Memory, Quick Reflexes, Subtle Observer (or another, as approved by your GM).
Fire : You may select an additional advantage from the list to give to the child permanently.
Texto do livro
Celestial Realms · Chapter 2: The Soul of the Empire › New Techniques › Rituals › Prayer of Protection Rank 4 · p. 110 p. 111
Mostrar o texto como impresso
The ritualist blesses an infant by drawing a word on their forehead with soot from the family’s irori*, asking the kami to watch out for the child.*
Activation: As a downtime activity, you may make a TN 3 Theology (Fire) check targeting one infant in the scene who has not been targeted by this ritual before.
Effects: If you succeed, you bless the child. Until they reach the age of four, the child decreases the TN of any checks to resist harmful effects they make (including checks to resist disease) by 4 (to a minimum of 1).
New Opportunities
Fire : If you succeed, the child automatically succeeds at any checks to resist mundane harmful effects with one bonus success as well. Fire : If you succeed, you bless the child with one of the following advantages permanently: Ambidexterity, Benten’s Blessing, Bishamon’s Blessing, Daikoku’s Blessing, Ebisu’s Blessing, Flexibility, Fukurokujin’s Blessing, Indomitable Will, Jurojin’s Blessing, Keen Balance, Keen Hearing, Keen Sight, Keen Smell, Kisshōten’s Blessing, Precise Memory, Quick Reflexes, Subtle Observer (or another, as approved by your GM). Fire : You may select an additional advantage from the list to give to the child permanently.
