Rain of Ten Thousand Lotuses
WaterDescrição
Gift of Treasured Ancestors (Ancestral), Jurōjin’s Joyful
Tears (Fortunist), Wave of Rejuvenation (Elemental)
In the Heavens of Tengoku there is said to be an island of ten thousand lotuses, each representing a soul in the world. Some shugenja can call upon this place, or one like it, to bless others with the energy of their past lives.
Regras
- Ativação
Once per game session, as a Support action, you may make a TN 2 Theology (Water) check targeting a position at range 0–4.
- Efeitos
If you succeed, you mend everyone at range 0–2 of the target position. Each character in range removes a number of strife and fatigue equal to 1 plus your bonus successes.
Novas oportunidades
Water : The area affected by this invocation gains the Hallowed (Water) terrain quality until the end of the scene.
Water +: Increase the range from the targeted position that is affected by this technique by 1 range band per spent this way.
Water +: The invocation also removes one of the following conditions of your choice from each affected character per spent this way: Afflicted, Bleeding, Burning, Dying 3, Enraged, Wounded.
Water : You may select a number of characters up to your Water Ring in the scene and deny them the benefits of this invocation.
Texto do livro
Celestial Realms · Chapter 2: The Soul of the Empire › New Techniques › Water Invocations › Rain of Ten Thousand Lotuses Rank 5 · p. 109 p. 110
Mostrar o texto como impresso
Gift of Treasured Ancestors (Ancestral), Jurōjin’s Joyful
Tears (Fortunist), Wave of Rejuvenation (Elemental)
In the Heavens of Tengoku there is said to be an island of ten thousand lotuses, each representing a soul in the world. Some shugenja can call upon this place, or one like it, to bless others with the energy of their past lives.
Activation: Once per game session, as a Support action, you may make a TN 2 Theology (Water) check targeting a position at range 0–4.
Effects: If you succeed, you mend everyone at range 0–2 of the target position. Each character in range removes a number of strife and fatigue equal to 1 plus your bonus successes.
New Opportunities
Water : The area affected by this invocation gains the Hallowed (Water) terrain quality until the end of the scene. Water +: Increase the range from the targeted position that is affected by this technique by 1 range band per spent this way. Water +: The invocation also removes one of the following conditions of your choice from each affected character per spent this way: Afflicted, Bleeding, Burning, Dying 3, Enraged, Wounded. Water : You may select a number of characters up to your Water Ring in the scene and deny them the benefits of this invocation.
