The Lotus Blooms
VoidDescrição
In the Void exist all possibilities, which become realities through choices—of humans, of animals, and even of celestial beings. Normally, the countless possibilities are invisible, and hints of them can only be glimpsed in moments of true clarity. However, a Void wielder can enlighten a character regarding the possible consequences of their future actions. This insight can be valuable, but as a thousand phantom worlds unfold before them, only a character with great clarity of purpose can possibly maintain their path.
Regras
- Ativação
As a Scheme and Support action, you may make a TN 3 Theology (Void) check targeting one character at range 0–1.
- Efeitos
If you succeed, you augment and curse your target. When your target makes a check, instead of keeping a number of dice up to the ring they used, they keep a number of dice up to their Void Ring (and must keep as many dice as possible within this limit). Your target does not receive strife for kept results, but for each kept result, your target receives 1 fatigue. If they become Incapacitated this way, your target also gains the Exhausted condition. This effect persists until the end of your target’s next turn.
Magnitude
- Magnitude 1–2: This effect persists for a number of additional rounds equal to the magnitude.
- Magnitude 3+: This effect persists until the end of the scene.
Texto do livro
Celestial Realms · Chapter 2: The Soul of the Empire › The Mysteries of the Void › Inversions › Rank 2 › The Lotus Blooms · p. 117
Mostrar o texto como impresso
In the Void exist all possibilities, which become realities through choices—of humans, of animals, and even of celestial beings. Normally, the countless possibilities are invisible, and hints of them can only be glimpsed in moments of true clarity. However, a Void wielder can enlighten a character regarding the possible consequences of their future actions. This insight can be valuable, but as a thousand phantom worlds unfold before them, only a character with great clarity of purpose can possibly maintain their path.
Activation: As a Scheme and Support action, you may make a TN 3 Theology (Void) check targeting one character at range 0–1.
Effects: If you succeed, you augment and curse your target. When your target makes a check, instead of keeping a number of dice up to the ring they used, they keep a number of dice up to their Void Ring (and must keep as many dice as possible within this limit). Your target does not receive strife for kept results, but for each kept result, your target receives 1 fatigue. If they become Incapacitated this way, your target also gains the Exhausted condition. This effect persists until the end of your target’s next turn.
Magnitude
Magnitude 1–2: This effect persists for a number of additional rounds equal to the magnitude.
Magnitude 3+: This effect persists until the end of the scene.
