Witness the End
VoidDescrição
In the Void is the beginning of everything, and also its end. The weaknesses in an object’s structure become easy to perceive via the Void. The many gaps in a living thing’s destiny and the myriad ways in which it may falter or die become starkly clear to those properly attuned to the Void. Exploiting these faults in fate becomes as easy as swinging a blade along the correct path, or whispering the right word in the proper ear.
Regras
- Ativação
As a Scheme and Support action, you may make a Theology (Void) check targeting one character or one mundane, physical object at range 0–1. The TN of this check is equal to the character’s vigilance, or 2 if you are targeting an object.
- Efeitos
If you succeed and your target is an object, you scry for the ways the target can be undone. The TN of your next check to damage, sabotage, or otherwise disable it is 1 (and cannot be increased). This effect persists until the end of your next turn.
If you succeed and your target is a character, you scry for the moves that will lead to their downfall. The TN of your next Attack or Scheme action targeting that character is 1 (and cannot be increased). This effect persists until the end of your next turn.
Novas oportunidades
- +: Choose one additional target per spent this way.
Magnitude
- Magnitude 1–3: This effect persists for a number of additional rounds equal to the magnitude.
- Magnitude 2+: In addition to physical objects, you can choose metaphysical objects, such as the ongoing effects of invocations, mahō, kihō, or rituals (or other persistent mystical phenomena, at the GM’s discretion).
- Magnitude 4+: This effect persists until the end of the scene instead.
Texto do livro
Celestial Realms · Chapter 2: The Soul of the Empire › The Mysteries of the Void › Inversions › Rank 1 › Witness the End · p. 116
Mostrar o texto como impresso
In the Void is the beginning of everything, and also its end. The weaknesses in an object’s structure become easy to perceive via the Void. The many gaps in a living thing’s destiny and the myriad ways in which it may falter or die become starkly clear to those properly attuned to the Void. Exploiting these faults in fate becomes as easy as swinging a blade along the correct path, or whispering the right word in the proper ear.
Activation: As a Scheme and Support action, you may make a Theology (Void) check targeting one character or one mundane, physical object at range 0–1. The TN of this check is equal to the character’s vigilance, or 2 if you are targeting an object.
Effects: If you succeed and your target is an object, you scry for the ways the target can be undone. The TN of your next check to damage, sabotage, or otherwise disable it is 1 (and cannot be increased). This effect persists until the end of your next turn.
If you succeed and your target is a character, you scry for the moves that will lead to their downfall. The TN of your next Attack or Scheme action targeting that character is 1 (and cannot be increased). This effect persists until the end of your next turn.
New Opportunities
+: Choose one additional target per spent this way.
Magnitude
Magnitude 1–3: This effect persists for a number of additional rounds equal to the magnitude.
Magnitude 2+: In addition to physical objects, you can choose metaphysical objects, such as the ongoing effects of invocations, mahō, kihō, or rituals (or other persistent mystical phenomena, at the GM’s discretion).
Magnitude 4+: This effect persists until the end of the scene instead.
