Bō of Water
WaterDescrição
A shugenja can invoke the spirits in a nearby pool or stream to take the form of a weapon. This weapon can change form at the bearer’s will, swirling from a staff into a blade in the blink of an eye, and back again.
Nomes em outras tradições
- Kaimetsu-o's Paddle (Ancestral)
- Ebisu's Walking Stick (Fortunist)
- Staff of the Sorcerer (Foreign)
Regras
- Ativação
As a Support action, you may make a TN 1 Theology (Water) check to summon forth a staff made of water from a nearby pool, stream, or airborne vapor.
- Efeitos
If you succeed, you summon and ready a staff (see Weapons, on page 230) made of water. It has the Snaring quality. At the end of each round, you may transform this weapon into a different melee weapon. The bō persists until the end of any turn in which it leaves your grip or until the end of the scene, at which point it splashes to the ground in a puddle.
Novas oportunidades
Water : The weapon you summon can be any kind of melee or ranged weapon instead of a staff.
Water : You may immediately perform a Strike action using the weapon you summoned.
Water : When performing an Attack action with this weapon, treat its minimum or maximum range as 1 higher or lower.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Invocations › Water Invocations › Bō of Water Rank 1 · p. 207
Mostrar o texto como impresso
Kaimetsu-o's Paddle (Ancestral), Ebisu's Walking Stick
(Fortunist), Staff of the Sorcerer (Foreign)
A shugenja can invoke the spirits in a nearby pool or stream to take the form of a weapon. This weapon can change form at the bearer’s will, swirling from a staff into a blade in the blink of an eye, and back again.
Activation: As a Support action, you may make a TN 1 Theology (Water) check to summon forth a staff made of water from a nearby pool, stream, or airborne vapor.
Effects: If you succeed, you summon and ready a staff (see Weapons, on page 230) made of water. It has the Snaring quality. At the end of each round, you may transform this weapon into a different melee weapon. The bō persists until the end of any turn in which it leaves your grip or until the end of the scene, at which point it splashes to the ground in a puddle.
New Opportunities
Water : The weapon you summon can be any kind of melee or ranged weapon instead of a staff. Water : You may immediately perform a Strike action using the weapon you summoned. Water : When performing an Attack action with this weapon, treat its minimum or maximum range as 1 higher or lower.
