Breaking Blow
FireDescrição
A kihō practitioner skilled in aligning their energy to the element of Fire can deliver a strike that forces a spark of ki into an object and ignites the latent energy within; causing the object to explode or shatter.
Regras
- Ativação
As an Attack and Support action, you may make a TN 1 Martial Arts [Unarmed] (Fire) check to enhance your unarmed blows. When you perform this action, you may choose one object at range 0–1 as the target for the burst effect.
- Efeito de aprimoramento
If you succeed, this kihō activates. While this kihō is active, when you succeed at a Martial Arts [Unarmed] check against a target, choose one worn piece of armor or readied weapon in one target’s possession. It gains the Damaged quality (see page 240) unless the target chooses to receive 2 fatigue.
- Efeito de explosão
If you have two or more bonus successes, the chosen object gains the Damaged quality (see page 240). At the GM’s discretion, this can also be used to shatter tough mundane objects, such as wooden doors, earthen walls, and trees.
If you have four or more bonus successes, the chosen object gains the Destroyed quality instead. At the GM’s discretion, this can be used to destroy even reinforced mundane objects, such as metal doors and stone walls.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Kihō › Air Kihō › Breaking Blow Rank 1 · p. 184
Mostrar o texto como impresso
A kihō practitioner skilled in aligning their energy to the element of Fire can deliver a strike that forces a spark of ki into an object and ignites the latent energy within; causing the object to explode or shatter.
Activation: As an Attack and Support action, you may make a TN 1 Martial Arts [Unarmed] (Fire) check to enhance your unarmed blows. When you perform this action, you may choose one object at range 0–1 as the target for the burst effect.
Enhancement Effect: If you succeed, this kihō activates. While this kihō is active, when you succeed at a Martial Arts [Unarmed] check against a target, choose one worn piece of armor or readied weapon in one target’s possession. It gains the Damaged quality (see page 240) unless the target chooses to receive 2 fatigue.
Burst Effect: If you have two or more bonus successes, the chosen object gains the Damaged quality (see page 240). At the GM’s discretion, this can also be used to shatter tough mundane objects, such as wooden doors, earthen walls, and trees.
If you have four or more bonus successes, the chosen object gains the Destroyed quality instead. At the GM’s discretion, this can be used to destroy even reinforced mundane objects, such as metal doors and stone walls.
