False Realm of the Fox Spirits
AirDescrição
The kami are not bound so tightly to the Mortal Realm of Ningen-dō as mortals (even shugenja) are. They can see the ways in which the mortal and spiritual realms overlap and disconnect, and when beseeched by a shugenja, they can even draw visions of one realm into another, creating vast, nearly tangible falsehoods that fool all but the keenest observers.
Nomes em outras tradições
- Ikoma Recalls a Tale (Ancestral)
- Lost in the Isawa Mori (Fortunist)
- Paint the Spyglass Lens (Foreign)
Regras
- Ativação
As a Scheme action, you may make a TN 5 Theology (Air) check targeting one position at range 0–4.
- Efeitos
If you succeed, you summon illusory terrain at the target position that extends out a number of range bands up to your Air Ring. A character unaware of the illusion’s false nature must resist with a TN 4 Survival check (Earth 5, Fire 2) to realize its falsehood at a distance. As the illusion has no substance, any physical contact reveals the lie (though the illusion stays in place). This effect persists for a number of rounds equal to your Air Ring plus your bonus successes (or that many minutes during a narrative or downtime scene).
Texto do livro
Core Rulebook · Chapter 4: Techniques › Invocations › Air Invocations › False Realm of the Fox Spirits Rank 4 · p. 193
Mostrar o texto como impresso
Ikoma Recalls a Tale (Ancestral), Lost in the Isawa Mori (Fortunist), Paint the Spyglass Lens (Foreign)
The kami are not bound so tightly to the Mortal Realm of Ningen-dō as mortals (even shugenja) are. They can see the ways in which the mortal and spiritual realms overlap and disconnect, and when beseeched by a shugenja, they can even draw visions of one realm into another, creating vast, nearly tangible falsehoods that fool all but the keenest observers.
Activation: As a Scheme action, you may make a TN 5 Theology (Air) check targeting one position at range 0–4.
Effects: If you succeed, you summon illusory terrain at the target position that extends out a number of range bands up to your Air Ring. A character unaware of the illusion’s false nature must resist with a TN 4 Survival check (Earth 5, Fire 2) to realize its falsehood at a distance. As the illusion has no substance, any physical contact reveals the lie (though the illusion stays in place). This effect persists for a number of rounds equal to your Air Ring plus your bonus successes (or that many minutes during a narrative or downtime scene).
