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False Realm of the Fox Spirits

Tipo Invocation InvocationRank 4Anéis Air Air
Core p. 193

Descrição

The kami are not bound so tightly to the Mortal Realm of Ningen-dō as mortals (even shugenja) are. They can see the ways in which the mortal and spiritual realms overlap and disconnect, and when beseeched by a shugenja, they can even draw visions of one realm into another, creating vast, nearly tangible falsehoods that fool all but the keenest observers.

Nomes em outras tradições

  • Ikoma Recalls a Tale (Ancestral)
  • Lost in the Isawa Mori (Fortunist)
  • Paint the Spyglass Lens (Foreign)

Regras

Ativação

As a Scheme action, you may make a TN 5 Theology (Air) check targeting one position at range 0–4.

Efeitos

If you succeed, you summon illusory terrain at the target position that extends out a number of range bands up to your Air Ring. A character unaware of the illusion’s false nature must resist with a TN 4 Survival check (Earth 5, Fire 2) to realize its falsehood at a distance. As the illusion has no substance, any physical contact reveals the lie (though the illusion stays in place). This effect persists for a number of rounds equal to your Air Ring plus your bonus successes (or that many minutes during a narrative or downtime scene).

Texto do livro

Core Rulebook · Chapter 4: Techniques › Invocations › Air Invocations › False Realm of the Fox Spirits Rank 4 · p. 193

Mostrar o texto como impresso

Ikoma Recalls a Tale (Ancestral), Lost in the Isawa Mori (Fortunist), Paint the Spyglass Lens (Foreign)

The kami are not bound so tightly to the Mortal Realm of Ningen-dō as mortals (even shugenja) are. They can see the ways in which the mortal and spiritual realms overlap and disconnect, and when beseeched by a shugenja, they can even draw visions of one realm into another, creating vast, nearly tangible falsehoods that fool all but the keenest observers.

Activation: As a Scheme action, you may make a TN 5 Theology (Air) check targeting one position at range 0–4.

Effects: If you succeed, you summon illusory terrain at the target position that extends out a number of range bands up to your Air Ring. A character unaware of the illusion’s false nature must resist with a TN 4 Survival check (Earth 5, Fire 2) to realize its falsehood at a distance. As the illusion has no substance, any physical contact reveals the lie (though the illusion stays in place). This effect persists for a number of rounds equal to your Air Ring plus your bonus successes (or that many minutes during a narrative or downtime scene).