Grasp of the Air Dragon
AirDescrição
The shugenja exhales a long breath at the end of the incantation and extends a hand. A stillness descends, the moment before the storm breaks. Then, the clouds high above twist and trail from the Heavens like festival streamers. The wind swoops toward the target and hurls them into the air—carrying them to safety or to their doom, depending on the will of the shugenja.
Nomes em outras tradições
- Shikajin's Leap (Ancestral)
- Jikoju's Journey (Fortunist)
- The Wind's Cradle (Foreign)
Regras
- Ativação
As an Attack action or a Support action, you may make a TN 4 Theology (Air) check targeting one character at range 3–5.
- Efeitos
If you succeed, you summon a gale-force wind to move the target a number of range bands equal to your Air Ring plus your bonus successes (to a maximum of 6 range bands), ignoring any intervening terrain. You may choose to set the target down on the ground gently (if you chose Support action) or slam them into it with full force (if you chose Attack action). When you slam a target to the ground this way, the target must resist with a TN 4 Fitness check (Earth 5, Fire 2) or suffer the effects of a fall from range 3 (see Falling on page 269).
Novas oportunidades
Air : This effect persists until the end of the scene instead.
Air +: The illusory terrain you summon has one of the following terrain qualities per spent this way: Dangerous, Entangling, or Obscuring (see Terrain, on page 267).
Air +: Treat the maximum range of this technique as 1 higher per spent this way.
Air +: Increase the height of the fall the target suffers by 1 per spent this way.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Invocations › Air Invocations › Grasp of the Air Dragon Rank 3 · p. 193
Mostrar o texto como impresso
Shikajin's Leap (Ancestral), Jikoju's Journey
(Fortunist), The Wind's Cradle (Foreign)
The shugenja exhales a long breath at the end of the incantation and extends a hand. A stillness descends, the moment before the storm breaks. Then, the clouds high above twist and trail from the Heavens like festival streamers. The wind swoops toward the target and hurls them into the air—carrying them to safety or to their doom, depending on the will of the shugenja.
Activation: As an Attack action or a Support action, you may make a TN 4 Theology (Air) check targeting one character at range 3–5.
Effects: If you succeed, you summon a gale-force wind to move the target a number of range bands equal to your Air Ring plus your bonus successes (to a maximum of 6 range bands), ignoring any intervening terrain. You may choose to set the target down on the ground gently (if you chose Support action) or slam them into it with full force (if you chose Attack action). When you slam a target to the ground this way, the target must resist with a TN 4 Fitness check (Earth 5, Fire 2) or suffer the effects of a fall from range 3 (see Falling on page 269).
New Opportunities
New Opportunities
Air : This effect persists until the end of the scene instead. Air +: The illusory terrain you summon has one of the following terrain qualities per spent this way: Dangerous, Entangling, or Obscuring (see Terrain, on page 267).
Air +: Treat the maximum range of this technique as 1 higher per spent this way. Air +: Increase the height of the fall the target suffers by 1 per spent this way.
