Grip of Anguish
WaterDescrição
The mahō-tsukai calls for the kansen afflicting their victim to wreak sickness and agony upon them. The victim is tormented by nausea, pain, and feverish delusions.
Regras
- Ativação
As an Attack action, you may make a Theology (Water) check targeting one living being at range 0–2. The TN of the check is equal to the target’s vigilance.
- Efeitos
If you succeed, you curse your target, causing them to suffer supernatural damage equal to your Water Ring plus the number of your rings with a Shadowlands Taint disadvantage attached.
Novas oportunidades
Water : One target must resist with a TN 3 Fitness check (Earth 1, Fire 4) or suffer one of the following conditions of your choice: Dazed, Disoriented, Silenced.
Water +: Treat the maximum range of the technique as 1 higher per spent this way.
Water +: Choose one additional target per spent this way.
Water : One target must resist with a TN 3 Fitness check (Earth 1, Fire 4) or suffer one of the following conditions of your choice: Bleeding, Immobilized, or Lightly Wounded.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Mahō › Channeling Mahō › Grip of Anguish Rank 1 · p. 224 p. 225
Mostrar o texto como impresso
The mahō-tsukai calls for the kansen afflicting their victim to wreak sickness and agony upon them. The victim is tormented by nausea, pain, and feverish delusions.
Activation: As an Attack action, you may make a Theology (Water) check targeting one living being at range 0–2. The TN of the check is equal to the target’s vigilance.
Effects: If you succeed, you curse your target, causing them to suffer supernatural damage equal to your Water Ring plus the number of your rings with a Shadowlands Taint disadvantage attached.
New Opportunities
Water : One target must resist with a TN 3 Fitness check (Earth 1, Fire 4) or suffer one of the following conditions of your choice: Dazed, Disoriented, Silenced. Water +: Treat the maximum range of the technique as 1 higher per spent this way. Water +: Choose one additional target per spent this way. Water : One target must resist with a TN 3 Fitness check (Earth 1, Fire 4) or suffer one of the following conditions of your choice: Bleeding, Immobilized, or Lightly Wounded.
