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Grip of Anguish

Tipo Mahō MahōRank 1Anéis Water Water

Descrição

The mahō-tsukai calls for the kansen afflicting their victim to wreak sickness and agony upon them. The victim is tormented by nausea, pain, and feverish delusions.

Regras

Ativação

As an Attack action, you may make a Theology (Water) check targeting one living being at range 0–2. The TN of the check is equal to the target’s vigilance.

Efeitos

If you succeed, you curse your target, causing them to suffer supernatural damage equal to your Water Ring plus the number of your rings with a Shadowlands Taint disadvantage attached.

Novas oportunidades

  • Water Water Opportunity: One target must resist with a TN 3 Fitness check (Earth 1, Fire 4) or suffer one of the following conditions of your choice: Dazed, Disoriented, Silenced.
  • Water Water Opportunity+: Treat the maximum range of the technique as 1 higher per Opportunity spent this way.
  • Water Water Opportunity+: Choose one additional target per Opportunity spent this way.
  • Water Water OpportunityOpportunity: One target must resist with a TN 3 Fitness check (Earth 1, Fire 4) or suffer one of the following conditions of your choice: Bleeding, Immobilized, or Lightly Wounded.

Texto do livro

Core Rulebook · Chapter 4: Techniques › Mahō › Channeling Mahō › Grip of Anguish Rank 1 · p. 224 p. 225

Mostrar o texto como impresso

The mahō-tsukai calls for the kansen afflicting their victim to wreak sickness and agony upon them. The victim is tormented by nausea, pain, and feverish delusions.

Activation: As an Attack action, you may make a Theology (Water) check targeting one living being at range 0–2. The TN of the check is equal to the target’s vigilance.

Effects: If you succeed, you curse your target, causing them to suffer supernatural damage equal to your Water Ring plus the number of your rings with a Shadowlands Taint disadvantage attached.

New Opportunities

Water Opportunity: One target must resist with a TN 3 Fitness check (Earth 1, Fire 4) or suffer one of the following conditions of your choice: Dazed, Disoriented, Silenced. Water Opportunity+: Treat the maximum range of the technique as 1 higher per Opportunity spent this way. Water Opportunity+: Choose one additional target per Opportunity spent this way. Water Opportunity Opportunity: One target must resist with a TN 3 Fitness check (Earth 1, Fire 4) or suffer one of the following conditions of your choice: Bleeding, Immobilized, or Lightly Wounded.