Hands of the Tides
WaterDescrição
Water binds all living beings, and by communing deeply with the vital spirits that flow through everything, a shugenja can master many arts. Using this esoteric invocation, a shugenja can exchange the positions of living beings near one another, throw enemies off-balance, or put allies in a position of advantage. While the Elemental Masters have been
known to debate whether the water spirits shift the targets or reshape the world around them, the effect of the invocation—shuffling the positions of a number of individuals in a small radius as the shugenja sees fit—is easy to understand, if hard to comprehend.
Nomes em outras tradições
- Tracing the Lifeblood (Alchemy)
- Ikoma Tumbles with Akodo (Ancestral)
- Suijin's Command (Fortunist)
Regras
- Ativação
As a Movement action, you may make a TN 5 Theology (Water) check targeting yourself and a number of other characters up to your Water Ring at range 1–4.
- Efeitos
If you succeed, you summon the targets. You may cause them to exchange their positions in space. Note that at the end, each target’s original position must be must be occupied by a target, and each target must occupy a position.
If you succeed, each target receives 2 strife.
Novas oportunidades
Water +: If you succeed, you may choose a new stance for one target per spent this way.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Invocations › Water Invocations › Hands of the Tides Rank 3 · p. 208
Mostrar o texto como impresso
Tracing the Lifeblood (Alchemy), Ikoma Tumbles with
Akodo (Ancestral), Suijin's Command (Fortunist)
Water binds all living beings, and by communing deeply with the vital spirits that flow through everything, a shugenja can master many arts. Using this esoteric invocation, a shugenja can exchange the positions of living beings near one another, throw enemies off-balance, or put allies in a position of advantage. While the Elemental Masters have been
known to debate whether the water spirits shift the targets or reshape the world around them, the effect of the invocation—shuffling the positions of a number of individuals in a small radius as the shugenja sees fit—is easy to understand, if hard to comprehend.
Activation: As a Movement action, you may make a TN 5 Theology (Water) check targeting yourself and a number of other characters up to your Water Ring at range 1–4.
Effects: If you succeed, you summon the targets. You may cause them to exchange their positions in space. Note that at the end, each target’s original position must be must be occupied by a target, and each target must occupy a position.
If you succeed, each target receives 2 strife.
New Opportunities
Water +: If you succeed, you may choose a new stance for one target per spent this way.
