Ki Protection
WaterDescrição
The monk touches the injured individual, feeling the flow of their ki and using their own to gently correct its flow. While the monk sustains this kihō, their touch continues to heal, though repeating the effort numerous times is quite draining.
Regras
- Ativação
As a Movement and Support action, you may make a TN 1 Meditation (Water) check. You may choose one character at range 0–1 as the target for the burst effect.
- Efeito de aprimoramento
If you succeed, this kihō activates. While this kihō is active, when you perform the Calming Breath action, you may remove 2 fatigue instead of 1.
While this kihō is active, after you perform an action, you may spend 1 Void point to remove fatigue equal to your ranks in Medicine from one other character at range 0–1.
- Efeito de explosão
If you have 2 or more bonus successes, your target removes fatigue equal to your ranks in Medicine plus your bonus successes. Each target cannot be affected by this effect again until the end of the scene.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Kihō › Water Kihō › Ki Protection Rank 1 · p. 186
Mostrar o texto como impresso
The monk touches the injured individual, feeling the flow of their ki and using their own to gently correct its flow. While the monk sustains this kihō, their touch continues to heal, though repeating the effort numerous times is quite draining.
Activation: As a Movement and Support action, you may make a TN 1 Meditation (Water) check. You may choose one character at range 0–1 as the target for the burst effect.
Enhancement Effect: If you succeed, this kihō activates. While this kihō is active, when you perform the Calming Breath action, you may remove 2 fatigue instead of 1.
While this kihō is active, after you perform an action, you may spend 1 Void point to remove fatigue equal to your ranks in Medicine from one other character at range 0–1.
Burst Effect: If you have 2 or more bonus successes, your target removes fatigue equal to your ranks in Medicine plus your bonus successes. Each target cannot be affected by this effect again until the end of the scene.
