Rallying Cry
FireDescrição
The leader roars, calling their troops to battle, and the voice of an army echoes around them as the single cry is joined by many. As one, the troops surge forward to claim victory or perish in the attempt.
Regras
- Ativação
As a Support action, you may make a TN 2 Command (Fire) or Performance (Fire) check targeting any number of characters in the scene (or one cohort in a mass battle).
- Efeitos
If you succeed, the targets are energized and excited by your rhetoric. After Step 5: Choose Kept Dice, each target adds a kept set to an result. This effect persists until the end of your next turn.
Novas oportunidades
Fire +: In a skirmish, each enemy in the scene suffers 1 strife per spent this way.
Fire +: In a mass battle, the enemy army suffers 1 panic per spent this way.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Shūji › Fire Shūji › Rallying Cry Rank 3 · p. 219
Mostrar o texto como impresso
The leader roars, calling their troops to battle, and the voice of an army echoes around them as the single cry is joined by many. As one, the troops surge forward to claim victory or perish in the attempt.
Activation: As a Support action, you may make a TN 2 Command (Fire) or Performance (Fire) check targeting any number of characters in the scene (or one cohort in a mass battle).
Effects: If you succeed, the targets are energized and excited by your rhetoric. After Step 5: Choose Kept Dice, each target adds a kept set to an result. This effect persists until the end of your next turn.
New Opportunities
Fire +: In a skirmish, each enemy in the scene suffers 1 strife per spent this way. Fire +: In a mass battle, the enemy army suffers 1 panic per spent this way.
