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Rallying Cry

Tipo Shūji ShūjiRank 3Anéis Fire Fire
Core p. 219

Descrição

The leader roars, calling their troops to battle, and the voice of an army echoes around them as the single cry is joined by many. As one, the troops surge forward to claim victory or perish in the attempt.

Regras

Ativação

As a Support action, you may make a TN 2 Command (Fire) or Performance (Fire) check targeting any number of characters in the scene (or one cohort in a mass battle).

Efeitos

If you succeed, the targets are energized and excited by your rhetoric. After Step 5: Choose Kept Dice, each target adds a kept Ring die (d6 set to an Opportunity Strife result. This effect persists until the end of your next turn.

Novas oportunidades

  • Fire Fire Opportunity+: In a skirmish, each enemy in the scene suffers 1 strife per Opportunity spent this way.
  • Fire Fire Opportunity+: In a mass battle, the enemy army suffers 1 panic per Opportunity spent this way.

Texto do livro

Core Rulebook · Chapter 4: Techniques › Shūji › Fire Shūji › Rallying Cry Rank 3 · p. 219

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The leader roars, calling their troops to battle, and the voice of an army echoes around them as the single cry is joined by many. As one, the troops surge forward to claim victory or perish in the attempt.

Activation: As a Support action, you may make a TN 2 Command (Fire) or Performance (Fire) check targeting any number of characters in the scene (or one cohort in a mass battle).

Effects: If you succeed, the targets are energized and excited by your rhetoric. After Step 5: Choose Kept Dice, each target adds a kept Ring die (d6 set to an Opportunity Strife result. This effect persists until the end of your next turn.

New Opportunities

Fire Opportunity+: In a skirmish, each enemy in the scene suffers 1 strife per Opportunity spent this way. Fire Opportunity+: In a mass battle, the enemy army suffers 1 panic per Opportunity spent this way.