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Rise, Water

Tipo Invocation InvocationRank 4Anéis Water Water
Core p. 210

Descrição

Water kami are nurturing, for water fosters all life. However, like all nature spirits, they are beings of destruction and creation; calling a water kami to take manifest form is to summon a potent force indeed. A manifest water kami often takes a humanoid form, rising from a nearby lake, river, or ocean and carried aloft on a crushing wave. As water splits into rivulets, so a manifest water kami can split into multiple smaller beings, each one surging forth to devastate the foe.

Nomes em outras tradições

  • Wine of Invocation (Alchemy)
  • Guardian of Water (Ancestral)
  • Isora's Attendant (Fortunist)

Regras

Ativação

As a Support action, you may make a TN 6 Theology (Water) check targeting one position containing a large quantity of water at range 0–3.

Efeitos

If you succeed, you summon a Manifest Water Kami (see page 324) to fight for you. It appears from the targeted body of water and obeys you for two rounds, plus additional rounds equal to your bonus successes, taking its turn immediately after yours each

round. When this effect ends, the manifest water kami departs or, if stirred to particular ire, begins to follow its own directives. If it begins to act independently, it does not attack the shugenja who summoned it unless provoked.

Novas oportunidades

  • Water Water Opportunity: The manifest water kami attempts to swallow up anyone inside it; each such character must resist with a TN 4 Fitness check (Earth 2, Fire 5) or be pulled into the water kami and begin suffocating (see Suffocation, on page 269). As an action, a character who failed to resist may make a TN 3 Fitness check (Earth 1, Fire 4) to escape this watery prison.
  • Water Water Opportunity: Upon arrival, the water kami may move a number of range bands up to your Water Ring.
  • Water Water Opportunity+: You split the manifest water kami into a number of smaller manifest water kami equal to Opportunity spent this way. Each one has an endurance equal to 12 divided by the number of Opportunity spent this way (rounded up).

Texto do livro

Core Rulebook · Chapter 4: Techniques › Invocations › Water Invocations › Rise, Water Rank 4 · p. 210

Mostrar o texto como impresso

Wine of Invocation (Alchemy), Guardian of Water

(Ancestral), Isora's Attendant (Fortunist)

Water kami are nurturing, for water fosters all life. However, like all nature spirits, they are beings of destruction and creation; calling a water kami to take manifest form is to summon a potent force indeed. A manifest water kami often takes a humanoid form, rising from a nearby lake, river, or ocean and carried aloft on a crushing wave. As water splits into rivulets, so a manifest water kami can split into multiple smaller beings, each one surging forth to devastate the foe.

Activation: As a Support action, you may make a TN 6 Theology (Water) check targeting one position containing a large quantity of water at range 0–3.

Effects: If you succeed, you summon a Manifest Water Kami (see page 324) to fight for you. It appears from the targeted body of water and obeys you for two rounds, plus additional rounds equal to your bonus successes, taking its turn immediately after yours each

round. When this effect ends, the manifest water kami departs or, if stirred to particular ire, begins to follow its own directives. If it begins to act independently, it does not attack the shugenja who summoned it unless provoked.

New Opportunities

Water Opportunity: The manifest water kami attempts to swallow up anyone inside it; each such character must resist with a TN 4 Fitness check (Earth 2, Fire 5) or be pulled into the water kami and begin suffocating (see Suffocation, on page 269). As an action, a character who failed to resist may make a TN 3 Fitness check (Earth 1, Fire 4) to escape this watery prison. Water Opportunity: Upon arrival, the water kami may move a number of range bands up to your Water Ring. Water Opportunity+: You split the manifest water kami into a number of smaller manifest water kami equal to Opportunity spent this way. Each one has an endurance equal to 12 divided by the number of Opportunity spent this way (rounded up).