Stride the Waves
WaterDescrição
Guided by the spirits of water, the character can slide effortlessly across the surface of a stormy sea, ride a current of water out of the ocean, or even plunge beneath its depths, breathing the brine as though it were air.
Nomes em outras tradições
- Elixir of Cork Properties (Alchemy)
- Kaimetsu-O's Road (Ancestral)
- Walking the Water Garden (Fortunist)
Regras
- Ativação
As a Support action, you may make a TN 2 Theology (Water) check targeting one character at range 0–2.
- Efeitos
If you succeed, you summon a buoyant current that sweeps the target along. Even if they normally cannot swim, the target can control where they move as they please along the surface of the water or within it. The target ignores any negative effects of terrain while in the water and does not suffocate while underwater. This effect persists until the end of the scene.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Invocations › Water Invocations › Stride the Waves Rank 2 · p. 211
Mostrar o texto como impresso
Elixir of Cork Properties (Alchemy), Kaimetsu-O's Road
(Ancestral), Walking the Water Garden (Fortunist)
Guided by the spirits of water, the character can slide effortlessly across the surface of a stormy sea, ride a current of water out of the ocean, or even plunge beneath its depths, breathing the brine as though it were air.
Activation: As a Support action, you may make a TN 2 Theology (Water) check targeting one character at range 0–2.
Effects: If you succeed, you summon a buoyant current that sweeps the target along. Even if they normally cannot swim, the target can control where they move as they please along the surface of the water or within it. The target ignores any negative effects of terrain while in the water and does not suffocate while underwater. This effect persists until the end of the scene.
