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Striking as Air

Tipo Kata KataRank 1Anéis Air Air
Core p. 177

Descrição

Not every stroke a warrior throws in battle is intended to kill—even if they all lead to that end goal. A skilled fighter can tell when an attack will not land and subtly shift it into a different sort of attack, meant to probe the enemy’s defenses or draw their guard out of position. By carefully placing attack after attack, a master of the blade can eventually whittle down their opponent’s options until none remain but death.

Regras

Ativação

When you make a Martial Arts [Melee, Ranged, or Unarmed] (Air) check, you may spend Opportunity in the following way: Air Opportunity+: Reserve one of your rolled dice, plus one additional die per Opportunity Opportunity spent this way. These dice become dropped dice. When making a check with the same skill before the end of your next turn, you may roll one fewer Ring die (d6 per reserved Ring die (d6 and one fewer Skill die (d12 per reserved Skill die (d12, then add the reserved dice to your roll. These dice count as rolled dice, but are added set to the results they had when they were reserved.

Texto do livro

Core Rulebook · Chapter 4: Techniques › Kata › Kata Categories › General Kata › Striking as Air Rank 1 · p. 177

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Not every stroke a warrior throws in battle is intended to kill—even if they all lead to that end goal. A skilled fighter can tell when an attack will not land and subtly shift it into a different sort of attack, meant to probe the enemy’s defenses or draw their guard out of position. By carefully placing attack after attack, a master of the blade can eventually whittle down their opponent’s options until none remain but death.

Activation: When you make a Martial Arts [Melee, Ranged, or Unarmed] (Air) check, you may spend Opportunity in the following way: Air Opportunity+: Reserve one of your rolled dice, plus one additional die per Opportunity Opportunity spent this way. These dice become dropped dice. When making a check with the same skill before the end of your next turn, you may roll one fewer Ring die (d6 per reserved Ring die (d6 and one fewer Skill die (d12 per reserved Skill die (d12, then add the reserved dice to your roll. These dice count as rolled dice, but are added set to the results they had when they were reserved.