Token of Memory
AirDescrição
After performing this invocation, the shugenja conjures an illusion from the air, a trick of the light captured in hand.
Nomes em outras tradições
- Riddle of Agasha (Ancestral)
- Trick of the Air Kami (Elemental)
- Ebisu's Joke (Fortunist)
Regras
- Ativação
As a Scheme action, you may make a TN 2 Theology (Air) check targeting one position at range 0–1.
- Efeitos
If you succeed, you summon an illusion of one inanimate object at the target position. The illusory object’s size is a silhouette of up to your bonus successes (beginning at 0, or a small handheld object). The item appears real, but it does not actually exist, and it cannot be used. Any character confronted with one of these illusions must resist with a TN 4 Artisan, Smithing, or Design check (Earth 5, Fire 2) using a Scholar skill approach to discern its illusory nature. The object persists until the end of the scene.
Novas oportunidades
Air : The object can appear to be a creature or person (though it does not move).
Air +: Summon one additional illusory object in range per spent this way.
Air : Illusory objects you summon this way have mass, and they can be used as if they were real (though they are still inanimate, and thus do not move on their own). They still vanish when the effect ends.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Invocations › Air Invocations › Token of Memory Rank 1 · p. 195
Mostrar o texto como impresso
Riddle of Agasha (Ancestral), Trick of the Air Kami
(Elemental), Ebisu's Joke (Fortunist)
After performing this invocation, the shugenja conjures an illusion from the air, a trick of the light captured in hand.
Activation: As a Scheme action, you may make a TN 2 Theology (Air) check targeting one position at range 0–1.
Effects: If you succeed, you summon an illusion of one inanimate object at the target position. The illusory object’s size is a silhouette of up to your bonus successes (beginning at 0, or a small handheld object). The item appears real, but it does not actually exist, and it cannot be used. Any character confronted with one of these illusions must resist with a TN 4 Artisan, Smithing, or Design check (Earth 5, Fire 2) using a Scholar skill approach to discern its illusory nature. The object persists until the end of the scene.
New Opportunities
Air : The object can appear to be a creature or person (though it does not move). Air +: Summon one additional illusory object in range per spent this way. Air : Illusory objects you summon this way have mass, and they can be used as if they were real (though they are still inanimate, and thus do not move on their own). They still vanish when the effect ends.
