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Token of Memory

Tipo Invocation InvocationRank 1Anéis Air Air
Core p. 195

Descrição

After performing this invocation, the shugenja conjures an illusion from the air, a trick of the light captured in hand.

Nomes em outras tradições

  • Riddle of Agasha (Ancestral)
  • Trick of the Air Kami (Elemental)
  • Ebisu's Joke (Fortunist)

Regras

Ativação

As a Scheme action, you may make a TN 2 Theology (Air) check targeting one position at range 0–1.

Efeitos

If you succeed, you summon an illusion of one inanimate object at the target position. The illusory object’s size is a silhouette of up to your bonus successes (beginning at 0, or a small handheld object). The item appears real, but it does not actually exist, and it cannot be used. Any character confronted with one of these illusions must resist with a TN 4 Artisan, Smithing, or Design check (Earth 5, Fire 2) using a Scholar skill approach to discern its illusory nature. The object persists until the end of the scene.

Novas oportunidades

  • Air Air Opportunity: The object can appear to be a creature or person (though it does not move).
  • Air Air Opportunity+: Summon one additional illusory object in range per Opportunity spent this way.
  • Air Air OpportunityOpportunity: Illusory objects you summon this way have mass, and they can be used as if they were real (though they are still inanimate, and thus do not move on their own). They still vanish when the effect ends.

Texto do livro

Core Rulebook · Chapter 4: Techniques › Invocations › Air Invocations › Token of Memory Rank 1 · p. 195

Mostrar o texto como impresso

Riddle of Agasha (Ancestral), Trick of the Air Kami

(Elemental), Ebisu's Joke (Fortunist)

After performing this invocation, the shugenja conjures an illusion from the air, a trick of the light captured in hand.

Activation: As a Scheme action, you may make a TN 2 Theology (Air) check targeting one position at range 0–1.

Effects: If you succeed, you summon an illusion of one inanimate object at the target position. The illusory object’s size is a silhouette of up to your bonus successes (beginning at 0, or a small handheld object). The item appears real, but it does not actually exist, and it cannot be used. Any character confronted with one of these illusions must resist with a TN 4 Artisan, Smithing, or Design check (Earth 5, Fire 2) using a Scholar skill approach to discern its illusory nature. The object persists until the end of the scene.

New Opportunities

Air Opportunity: The object can appear to be a creature or person (though it does not move). Air Opportunity+: Summon one additional illusory object in range per Opportunity spent this way. Air Opportunity Opportunity: Illusory objects you summon this way have mass, and they can be used as if they were real (though they are still inanimate, and thus do not move on their own). They still vanish when the effect ends.