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Tributaries of Trade

Tipo Shūji ShūjiRank 2Anéis Water Water
Core p. 221

Descrição

Gift giving is an important cultural practice in Rokugan (as is the art of gift refusal, which any potential recipient must repeat at least twice before accepting the third offer). While some courtiers have a gift prepared for any possible contingency, many simply get acquainted with the art of explaining why a gift could only have been intended for its current recipient (even if they originally procured it for a different purpose). The ability to quickly acquire an item is valued among all courtiers, as a gift demands reciprocity in some kind, whether that be in favors, esteem, or subsequent gifts.

Regras

Ativação

Once per scene as a Scheme and Support action, you may make a TN 1 Commerce (Water) skill check to establish that you acquired a chosen item earlier. From a narrative standpoint, you procured this gift during your last opportunity (or sent an attendant to retrieve it) but are only revealing it now.

Efeitos

If you succeed, you produce an item with a rarity less than or equal to 1 plus your bonus successes. You must still pay the price of the item.

Novas oportunidades

  • Water Water Opportunity+: Reduce the price you must pay for the item by one-quarter per Opportunity spent this way (to a minimum of one-quarter of the original price).

Texto do livro

Core Rulebook · Chapter 4: Techniques › Shūji › Water Shūji › Tributaries of Trade Rank 2 · p. 221

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Gift giving is an important cultural practice in Rokugan (as is the art of gift refusal, which any potential recipient must repeat at least twice before accepting the third offer). While some courtiers have a gift prepared for any possible contingency, many simply get acquainted with the art of explaining why a gift could only have been intended for its current recipient (even if they originally procured it for a different purpose). The ability to quickly acquire an item is valued among all courtiers, as a gift demands reciprocity in some kind, whether that be in favors, esteem, or subsequent gifts.

Activation: Once per scene as a Scheme and Support action, you may make a TN 1 Commerce (Water) skill check to establish that you acquired a chosen item earlier. From a narrative standpoint, you procured this gift during your last opportunity (or sent an attendant to retrieve it) but are only revealing it now.

Effects: If you succeed, you produce an item with a rarity less than or equal to 1 plus your bonus successes. You must still pay the price of the item.

New Opportunities

Water Opportunity+: Reduce the price you must pay for the item by one-quarter per Opportunity spent this way (to a minimum of one-quarter of the original price).