Vapor of Nightmares
AirDescrição
The shugenja murmurs an incantation half-heard by the target, and as the ominous chant fades and the scent cloud of incense parts, the object of the target’s fear strides forth as an illusive phantasm.
Nomes em outras tradições
- Togashi Speaks Softly (Ancestral)
- Your Heart's Enemy (Elemental)
- Shadow of the Karmic Wheel (Fortunist)
Regras
- Ativação
As an Attack action, you may make a TN 4 Theology (Air) check targeting one character at range 2–3.
- Efeitos
If you succeed, you summon an illusion of your target’s greatest fear. Your target must resist with a TN 4 Meditation check (Earth 5, Fire 2) to see through against this phantasm; if they fail, they suffer strife equal to your Air Ring plus your bonus successes, and must immediately unmask if they become Compromised this way. If they unmask in the presence of the phantasm, they focus their attentions on the phantasm, attacking it, fleeing from it, or unleashing harsh words upon it (rather than dealing with you or anyone else). The phantasm persists for a number of rounds equal to your Air Ring.
Novas oportunidades
Air : If a target fails the Meditation check, they also suffer the Disoriented condition.
Air : The phantasm persists until the end of the scene instead.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Invocations › Air Invocations › Vapor of Nightmares Rank 3 · p. 195
Mostrar o texto como impresso
Togashi Speaks Softly (Ancestral), Your Heart's Enemy
(Elemental), Shadow of the Karmic Wheel (Fortunist)
The shugenja murmurs an incantation half-heard by the target, and as the ominous chant fades and the scent cloud of incense parts, the object of the target’s fear strides forth as an illusive phantasm.
Activation: As an Attack action, you may make a TN 4 Theology (Air) check targeting one character at range 2–3.
Effects: If you succeed, you summon an illusion of your target’s greatest fear. Your target must resist with a TN 4 Meditation check (Earth 5, Fire 2) to see through against this phantasm; if they fail, they suffer strife equal to your Air Ring plus your bonus successes, and must immediately unmask if they become Compromised this way. If they unmask in the presence of the phantasm, they focus their attentions on the phantasm, attacking it, fleeing from it, or unleashing harsh words upon it (rather than dealing with you or anyone else). The phantasm persists for a number of rounds equal to your Air Ring.
New Opportunities
Air : If a target fails the Meditation check, they also suffer the Disoriented condition. Air : The phantasm persists until the end of the scene instead.
