Wall of Fire
FireDescrição
A roiling wall of fire sends a very specific message: approach and die in a manner most awful. Shugenja who commune with fire spirits can summon forth such blazing warnings with relative ease, brushing oil or powder across the ground and then igniting it with a word of invocation. The wall of fire sparks to life with great force and extends up a few yards for several moments, but it maintains its intensity only so long as it has fuel.
Nomes em outras tradições
- Igniting Powder of Combusting Ash (Alchemy)
- Chasing Osano-wo (Fortunist)
- Walls of the Fire Palace (Foreign)
Regras
- Ativação
As an Attack and Support action, you may make a TN 4 Theology (Fire) check targeting two positions at range 2–4.
- Efeitos
If you succeed, you summon a wall of flame between the target points that extends to range 1 in thickness and range 3 in height (see Range Bands, on page 265); this area counts as Dangerous terrain (see Terrain, on page 267). This effect persists for one round plus additional rounds equal to your bonus successes. Any character standing where the wall erupts suffers the Dazed condition and must resist with a TN 2 Fitness check (Air 3, Water 1) or suffer supernatural damage equal to your Fire Ring and the Burning condition (see page 272).
Novas oportunidades
Fire : The wall of fire counts as terrain with one of the following qualities: Entangling or Obscuring (see Terrain, on page 267).
Texto do livro
Core Rulebook · Chapter 4: Techniques › Invocations › Fire Invocations › Wall of Fire Rank 2 · p. 205
Mostrar o texto como impresso
Igniting Powder of Combusting Ash (Alchemy),
Chasing Osano-wo (Fortunist), Walls of the Fire Palace (Foreign)
A roiling wall of fire sends a very specific message: approach and die in a manner most awful. Shugenja who commune with fire spirits can summon forth such blazing warnings with relative ease, brushing oil or powder across the ground and then igniting it with a word of invocation. The wall of fire sparks to life with great force and extends up a few yards for several moments, but it maintains its intensity only so long as it has fuel.
Activation: As an Attack and Support action, you may make a TN 4 Theology (Fire) check targeting two positions at range 2–4.
Effects: If you succeed, you summon a wall of flame between the target points that extends to range 1 in thickness and range 3 in height (see Range Bands, on page 265); this area counts as Dangerous terrain (see Terrain, on page 267). This effect persists for one round plus additional rounds equal to your bonus successes. Any character standing where the wall erupts suffers the Dazed condition and must resist with a TN 2 Fitness check (Air 3, Water 1) or suffer supernatural damage equal to your Fire Ring and the Burning condition (see page 272).
New Opportunities
Fire : The wall of fire counts as terrain with one of the following qualities: Entangling or Obscuring (see Terrain, on page 267).
