Wings of the Phoenix
FireDescrição
The shugenja leaps into the air, and fiery wings burst forth behind them, carrying them into the sky. Small motes of flame fall in the wake of the shugenja’s passing, igniting the ground cover before fading into delicate feathers of ash.
Nomes em outras tradições
- Isawa's Ascent (Ancestral)
- Flameform Transmutation (Alchemy)
- Hachiman's Fiery Steed (Fortunist)
Regras
- Ativação
As a Support action, you may make a TN 4 Theology (Fire) check targeting yourself.
- Efeitos
If you succeed, augment yourself with wings of flame that carry you aloft. These flames do not harm you. In addition to being able to move vertically and horizontally freely, you ignore the effects of terrain while flying. This effect persists one round,
plus additional rounds equal to your bonus successes. While this effect persists, any terrain you fly over at range 0–3 is ignited and becomes Dangerous terrain (see Terrain, on page 267) until the beginning of your next turn; each character within that area suffers the Dazed condition, and they must resist with a TN 2 Fitness check (Air 3, Water 1) or suffer supernatural damage equal to your Fire Ring and gain the Burning condition (see page 272).
Novas oportunidades
Fire +: While flying, you may safely carry up to one additional willing character at range 0–2 with you per spent this way.
Fire : This effect persists until the end of the scene instead.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Invocations › Fire Invocations › Wings of the Phoenix Rank 4 · p. 206
Mostrar o texto como impresso
Isawa's Ascent (Ancestral), Flameform Transmutation
(Alchemy), Hachiman's Fiery Steed (Fortunist)
The shugenja leaps into the air, and fiery wings burst forth behind them, carrying them into the sky. Small motes of flame fall in the wake of the shugenja’s passing, igniting the ground cover before fading into delicate feathers of ash.
Activation: As a Support action, you may make a TN 4 Theology (Fire) check targeting yourself.
Effects: If you succeed, augment yourself with wings of flame that carry you aloft. These flames do not harm you. In addition to being able to move vertically and horizontally freely, you ignore the effects of terrain while flying. This effect persists one round,
plus additional rounds equal to your bonus successes. While this effect persists, any terrain you fly over at range 0–3 is ignited and becomes Dangerous terrain (see Terrain, on page 267) until the beginning of your next turn; each character within that area suffers the Dazed condition, and they must resist with a TN 2 Fitness check (Air 3, Water 1) or suffer supernatural damage equal to your Fire Ring and gain the Burning condition (see page 272).
New Opportunities
Fire +: While flying, you may safely carry up to one additional willing character at range 0–2 with you per spent this way. Fire : This effect persists until the end of the scene instead.
