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Yari of Air

Tipo Invocation InvocationRank 1Anéis Air Air
Core p. 196

Descrição

The shugenja adopts a spear-fighting stance, and a swirling, darting mass ripples into being in their hand. It weighs almost nothing and yet strikes with the force of a thunderclap.

Nomes em outras tradições

  • Rod of the Wind Yari (Alchemy)
  • Suijin's Spear (Fortunist)
  • Halberd of the Djinn (Foreign)

Regras

Ativação

As a Support action, you may make a TN 1 Theology (Air) check to summon a spear made of swirling wind into your hand.

Efeitos

If you succeed, you summon and ready a spear (see Weapons, on page 230) made of wind, visible only by a wispy outline. It has the Concealable quality. When you make an Attack or Support action check using the invisible spear, during Step 5: Choose Kept Dice, add a kept Ring die (d6 set to an Opportunity result. The spear persists until the end of any turn in which it leaves your grip or until the end of the encounter, at which point it dissipates into wind.

Novas oportunidades

  • Air Air Opportunity: The weapon you summon can be any kind of melee or ranged weapon instead of a spear.
  • Air Air Opportunity: After performing this action, you may immediately perform a Guard action using the weapon you summoned.
  • Air Air OpportunityOpportunity: You may summon a pair of weapons instead of a single weapon.

Texto do livro

Core Rulebook · Chapter 4: Techniques › Invocations › Air Invocations › Yari of Air Rank 1 · p. 196

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Rod of the Wind Yari (Alchemy), Suijin's Spear

(Fortunist), Halberd of the Djinn (Foreign)

The shugenja adopts a spear-fighting stance, and a swirling, darting mass ripples into being in their hand. It weighs almost nothing and yet strikes with the force of a thunderclap.

Activation: As a Support action, you may make a TN 1 Theology (Air) check to summon a spear made of swirling wind into your hand.

Effects: If you succeed, you summon and ready a spear (see Weapons, on page 230) made of wind, visible only by a wispy outline. It has the Concealable quality. When you make an Attack or Support action check using the invisible spear, during Step 5: Choose Kept Dice, add a kept Ring die (d6 set to an Opportunity result. The spear persists until the end of any turn in which it leaves your grip or until the end of the encounter, at which point it dissipates into wind.

New Opportunities

Air Opportunity: The weapon you summon can be any kind of melee or ranged weapon instead of a spear. Air Opportunity: After performing this action, you may immediately perform a Guard action using the weapon you summoned. Air Opportunity Opportunity: You may summon a pair of weapons instead of a single weapon.