Yari of Air
AirDescrição
The shugenja adopts a spear-fighting stance, and a swirling, darting mass ripples into being in their hand. It weighs almost nothing and yet strikes with the force of a thunderclap.
Nomes em outras tradições
- Rod of the Wind Yari (Alchemy)
- Suijin's Spear (Fortunist)
- Halberd of the Djinn (Foreign)
Regras
- Ativação
As a Support action, you may make a TN 1 Theology (Air) check to summon a spear made of swirling wind into your hand.
- Efeitos
If you succeed, you summon and ready a spear (see Weapons, on page 230) made of wind, visible only by a wispy outline. It has the Concealable quality. When you make an Attack or Support action check using the invisible spear, during Step 5: Choose Kept Dice, add a kept set to an result. The spear persists until the end of any turn in which it leaves your grip or until the end of the encounter, at which point it dissipates into wind.
Novas oportunidades
Air : The weapon you summon can be any kind of melee or ranged weapon instead of a spear.
Air : After performing this action, you may immediately perform a Guard action using the weapon you summoned.
Air : You may summon a pair of weapons instead of a single weapon.
Texto do livro
Core Rulebook · Chapter 4: Techniques › Invocations › Air Invocations › Yari of Air Rank 1 · p. 196
Mostrar o texto como impresso
Rod of the Wind Yari (Alchemy), Suijin's Spear
(Fortunist), Halberd of the Djinn (Foreign)
The shugenja adopts a spear-fighting stance, and a swirling, darting mass ripples into being in their hand. It weighs almost nothing and yet strikes with the force of a thunderclap.
Activation: As a Support action, you may make a TN 1 Theology (Air) check to summon a spear made of swirling wind into your hand.
Effects: If you succeed, you summon and ready a spear (see Weapons, on page 230) made of wind, visible only by a wispy outline. It has the Concealable quality. When you make an Attack or Support action check using the invisible spear, during Step 5: Choose Kept Dice, add a kept set to an result. The spear persists until the end of any turn in which it leaves your grip or until the end of the encounter, at which point it dissipates into wind.
New Opportunities
Air : The weapon you summon can be any kind of melee or ranged weapon instead of a spear. Air : After performing this action, you may immediately perform a Guard action using the weapon you summoned. Air : You may summon a pair of weapons instead of a single weapon.
