Hidden in Smoke
AirDescrição
The stratagem used in games such as Go has been debated and studied for centuries in Rokugan, and masters of such games know how to distract opponents with their words and movements to hide their true intent in a variety of social settings.
Regras
- Ativação
Once per scene as a Scheme action, you may make a Social (Air) check targeting one other character. The TN of this check is equal to the target’s vigilance.
- Efeitos
If you succeed, you hide your true goal or objective from your opponent. Any action or ability that would reveal your true intentions or objective to the target instead reveals a false, narratively appropriate goal, subject to the GM’s approval. This effect persists until the end of the scene.
If you succeed, during an intrigue scene, you gain 1 momentum point toward a relevant goal.
New Opportunities:
Air +: Choose one additional target with vigilance lower than the original target per spent this way. Air +: If you succeed, you gain 1 additional momentum point per spent this way.
Texto do livro
Courts of Stone · Chapter 2: Wars of Words and Shadows › New Techniques › Air Shūji · p. 117
Mostrar o texto como impresso
The stratagem used in games such as Go has been debated and studied for centuries in Rokugan, and masters of such games know how to distract opponents with their words and movements to hide their true intent in a variety of social settings.
Activation: Once per scene as a Scheme action, you may make a Social (Air) check targeting one other character. The TN of this check is equal to the target’s vigilance.
Effects: If you succeed, you hide your true goal or objective from your opponent. Any action or ability that would reveal your true intentions or objective to the target instead reveals a false, narratively appropriate goal, subject to the GM’s approval. This effect persists until the end of the scene.
If you succeed, during an intrigue scene, you gain 1 momentum point toward a relevant goal.
New Opportunities:
Air +: Choose one additional target with vigilance lower than the original target per spent this way. Air +: If you succeed, you gain 1 additional momentum point per spent this way.
