Treaty Signing
Air
FireDescrição
Entering into treaties and other formal agreements between clans and families has become something of a ritual over the centuries. The particulars vary from clan to clan (Unicorn treaties are often accompanied by the exchange of horses, while the Dragon generally ask for an hour of meditative contemplation beforehand), but generally such agreements involve both parties signing a document that contains the terms of the agreement and making pledges to uphold the agreement in front of an audience. The audience ensures the agreement is widely publicized, making it that much harder for either side to back down without losing face. However, inventing a document that both sides are willing to agree to is a true creative challenge. Such treaties become legendary amongst Rokugani diplomats.
Regras
- Ativação
Once per game session as a downtime activity (see page 248 of the core rulebook), you may make a TN 2 Composition (Fire) check to write an agreement. If you succeed, you may make a TN 3 Government (Air) check targeting yourself and a number of other characters, who are also participants. Up to three other participants may assist, providing the usual benefits (see Assistance on page 26 of the core rulebook).
- Efeitos
If you succeed, each participant is assured that there are no mistakes or objectionable loopholes to the agreement, and that the agreement is acceptable to all parties involved. Each participant stakes 10 honor on upholding the agreement. Anyone who later breaks the agreement loses the honor they staked, unless another participant broke the agreement first.
New Opportunities (Both Checks):
+: If you succeed, all participates stake 1 additional honor, plus 1 additional honor per spent this way.
: If you succeed, you need only stake half the honor that the other participants stake.
Texto do livro
Courts of Stone · Chapter 2: Wars of Words and Shadows › New Techniques › Rituals · p. 116
Mostrar o texto como impresso
Entering into treaties and other formal agreements between clans and families has become something of a ritual over the centuries. The particulars vary from clan to clan (Unicorn treaties are often accompanied by the exchange of horses, while the Dragon generally ask for an hour of meditative contemplation beforehand), but generally such agreements involve both parties signing a document that contains the terms of the agreement and making pledges to uphold the agreement in front of an audience. The audience ensures the agreement is widely publicized, making it that much harder for either side to back down without losing face. However, inventing a document that both sides are willing to agree to is a true creative challenge. Such treaties become legendary amongst Rokugani diplomats.
Activation: Once per game session as a downtime activity (see page 248 of the core rulebook), you may make a TN 2 Composition (Fire) check to write an agreement. If you succeed, you may make a TN 3 Government (Air) check targeting yourself and a number of other characters, who are also participants. Up to three other participants may assist, providing the usual benefits (see Assistance on page 26 of the core rulebook).
Effects: If you succeed, each participant is assured that there are no mistakes or objectionable loopholes to the agreement, and that the agreement is acceptable to all parties involved. Each participant stakes 10 honor on upholding the agreement. Anyone who later breaks the agreement loses the honor they staked, unless another participant broke the agreement first.
New Opportunities (Both Checks):
+: If you succeed, all participates stake 1 additional honor, plus 1 additional honor per spent this way.
: If you succeed, you need only stake half the honor that the other participants stake.
