What’s Yours Is Mine
FireDescrição
Shinobi are adept at moving and striking swiftly in combat, and they often use the slow reactions and confusion of their opponents to steal from their targets and make their escape.
Regras
- Ativação
As an Attack and Movement action using one readied weapon without the Cumbersome quality, you may make a TN 3 Martial Arts [Melee] (Fire) check targeting one character at range 0–1.
- Efeitos
If you succeed, your target suffers physical damage equal to your weapon’s base damage.
If you succeed and your target is Dazed, you may steal one item that your target has on their person; the size and location of an object should be narratively reasonable and is subject to the GM’s approval. If you choose to steal a readied weapon, the target may resist with a TN 3 Fitness check (Air 5, Water 2).
New Opportunities:
Fire : The target suffers the Dazed condition. Fire +: Move 1 range band plus one additional band per beyond the first. Fire +: If you succeed, you may steal one additional item per spent this way.
Texto do livro
Courts of Stone · Chapter 2: Wars of Words and Shadows › New Techniques › Ninjutsu · p. 116
Mostrar o texto como impresso
Shinobi are adept at moving and striking swiftly in combat, and they often use the slow reactions and confusion of their opponents to steal from their targets and make their escape.
Activation: As an Attack and Movement action using one readied weapon without the Cumbersome quality, you may make a TN 3 Martial Arts [Melee] (Fire) check targeting one character at range 0–1.
Effects: If you succeed, your target suffers physical damage equal to your weapon’s base damage.
If you succeed and your target is Dazed, you may steal one item that your target has on their person; the size and location of an object should be narratively reasonable and is subject to the GM’s approval. If you choose to steal a readied weapon, the target may resist with a TN 3 Fitness check (Air 5, Water 2).
New Opportunities:
Fire : The target suffers the Dazed condition. Fire +: Move 1 range band plus one additional band per beyond the first. Fire +: If you succeed, you may steal one additional item per spent this way.
