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What’s Yours Is Mine

Tipo Ninjutsu NinjutsuRank 2Anéis Fire Fire
CoS p. 116

Descrição

Shinobi are adept at moving and striking swiftly in combat, and they often use the slow reactions and confusion of their opponents to steal from their targets and make their escape.

Regras

Ativação

As an Attack and Movement action using one readied weapon without the Cumbersome quality, you may make a TN 3 Martial Arts [Melee] (Fire) check targeting one character at range 0–1.

Efeitos

If you succeed, your target suffers physical damage equal to your weapon’s base damage.

If you succeed and your target is Dazed, you may steal one item that your target has on their person; the size and location of an object should be narratively reasonable and is subject to the GM’s approval. If you choose to steal a readied weapon, the target may resist with a TN 3 Fitness check (Air 5, Water 2).

New Opportunities:

Fire Opportunity: The target suffers the Dazed condition. Fire Opportunity+: Move 1 range band plus one additional band per Opportunity Opportunity beyond the first. Fire Opportunity Opportunity+: If you succeed, you may steal one additional item per Opportunity Opportunity spent this way.

Texto do livro

Courts of Stone · Chapter 2: Wars of Words and Shadows › New Techniques › Ninjutsu · p. 116

Mostrar o texto como impresso

Shinobi are adept at moving and striking swiftly in combat, and they often use the slow reactions and confusion of their opponents to steal from their targets and make their escape.

Activation: As an Attack and Movement action using one readied weapon without the Cumbersome quality, you may make a TN 3 Martial Arts [Melee] (Fire) check targeting one character at range 0–1.

Effects: If you succeed, your target suffers physical damage equal to your weapon’s base damage.

If you succeed and your target is Dazed, you may steal one item that your target has on their person; the size and location of an object should be narratively reasonable and is subject to the GM’s approval. If you choose to steal a readied weapon, the target may resist with a TN 3 Fitness check (Air 5, Water 2).

New Opportunities:

Fire Opportunity: The target suffers the Dazed condition. Fire Opportunity+: Move 1 range band plus one additional band per Opportunity Opportunity beyond the first. Fire Opportunity Opportunity+: If you succeed, you may steal one additional item per Opportunity Opportunity spent this way.