Coursing March Chant
WaterDescrição
Marching is as old as armies, and some methods have changed little across the thousand years of Rokugan’s history as an Empire. An army marching on extra rations, with a rousing chant or musicians to keep its pace, will fare far better in the long run than one that marches in silence on empty stomachs.
Regras
- Ativação
As a downtime activity, you may make a TN 4 Performance (Water) check targeting an army or targeting a number of characters traveling with you up to your ranks in Command. You may expend an additional day’s rations (army rations for an army, individual rations for an individual) to reduce the TN by 2 (to a minimum of 1).
- Efeitos
If you succeed, you and your targets can march twice the distance they normally could in that time.
New Opportunities:
Water : If your target is an army, it removes attrition up to your ranks in Medicine. Water : If your target is an army, it removes panic up to your ranks in Culture. Water +: One individual target per spent this way removes fatigue up to your ranks in Medicine. Water +: One individual target per spent this way removes strife up to your ranks in Culture. Water +: Choose one mundane terrain quality that would normally affect the targets on the march per spent this way. Each target ignores that terrain quality during the march.
Texto do livro
Fields of Victory · Chapter 2 : Defenders of the Empire › New Techniques › Water Shūji · p. 102
Mostrar o texto como impresso
Marching is as old as armies, and some methods have changed little across the thousand years of Rokugan’s history as an Empire. An army marching on extra rations, with a rousing chant or musicians to keep its pace, will fare far better in the long run than one that marches in silence on empty stomachs.
Activation: As a downtime activity, you may make a TN 4 Performance (Water) check targeting an army or targeting a number of characters traveling with you up to your ranks in Command. You may expend an additional day’s rations (army rations for an army, individual rations for an individual) to reduce the TN by 2 (to a minimum of 1).
Effects: If you succeed, you and your targets can march twice the distance they normally could in that time.
New Opportunities:
Water : If your target is an army, it removes attrition up to your ranks in Medicine. Water : If your target is an army, it removes panic up to your ranks in Culture. Water +: One individual target per spent this way removes fatigue up to your ranks in Medicine. Water +: One individual target per spent this way removes strife up to your ranks in Culture. Water +: Choose one mundane terrain quality that would normally affect the targets on the march per spent this way. Each target ignores that terrain quality during the march.
