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Coursing March Chant

Tipo Shūji ShūjiRank 1Anéis Water Water
FoV p. 102

Descrição

Marching is as old as armies, and some methods have changed little across the thousand years of Rokugan’s history as an Empire. An army marching on extra rations, with a rousing chant or musicians to keep its pace, will fare far better in the long run than one that marches in silence on empty stomachs.

Regras

Ativação

As a downtime activity, you may make a TN 4 Performance (Water) check targeting an army or targeting a number of characters traveling with you up to your ranks in Command. You may expend an additional day’s rations (army rations for an army, individual rations for an individual) to reduce the TN by 2 (to a minimum of 1).

Efeitos

If you succeed, you and your targets can march twice the distance they normally could in that time.

New Opportunities:

Water Opportunity: If your target is an army, it removes attrition up to your ranks in Medicine. Water Opportunity: If your target is an army, it removes panic up to your ranks in Culture. Water Opportunity+: One individual target per Opportunity spent this way removes fatigue up to your ranks in Medicine. Water Opportunity+: One individual target per Opportunity spent this way removes strife up to your ranks in Culture. Water Opportunity Opportunity+: Choose one mundane terrain quality that would normally affect the targets on the march per Opportunity Opportunity spent this way. Each target ignores that terrain quality during the march.

Texto do livro

Fields of Victory · Chapter 2 : Defenders of the Empire › New Techniques › Water Shūji · p. 102

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Marching is as old as armies, and some methods have changed little across the thousand years of Rokugan’s history as an Empire. An army marching on extra rations, with a rousing chant or musicians to keep its pace, will fare far better in the long run than one that marches in silence on empty stomachs.

Activation: As a downtime activity, you may make a TN 4 Performance (Water) check targeting an army or targeting a number of characters traveling with you up to your ranks in Command. You may expend an additional day’s rations (army rations for an army, individual rations for an individual) to reduce the TN by 2 (to a minimum of 1).

Effects: If you succeed, you and your targets can march twice the distance they normally could in that time.

New Opportunities:

Water Opportunity: If your target is an army, it removes attrition up to your ranks in Medicine. Water Opportunity: If your target is an army, it removes panic up to your ranks in Culture. Water Opportunity+: One individual target per Opportunity spent this way removes fatigue up to your ranks in Medicine. Water Opportunity+: One individual target per Opportunity spent this way removes strife up to your ranks in Culture. Water Opportunity Opportunity+: Choose one mundane terrain quality that would normally affect the targets on the march per Opportunity Opportunity spent this way. Each target ignores that terrain quality during the march.