Entice with Falsehoods
AirDescrição
In general, there is no victory to be had if the enemy can easily see through a strategy. To deceive the enemy, however, a commander must sometimes deceive their subordinates and allies, only revealing the true plan at the moment to strike. A leader who believes they have seen through their own commander’s strategy might attempt to anticipate this plan. This is simpler when there is terrain to conceal your actions from vigilant observation, and risky if your venture fails and disrupts the strategy of your superiors.
Regras
- Ativação
Once per scene during a mass battle as a Scheme action targeting the commander of the enemy army, you may make a Tactics (Air) check. The TN is equal to the target’s vigilance. If you are not your army’s commander, you must stake 5 honor and 5 glory on your success. If your cohort is in Obscuring terrain, reduce the TN by 2.
- Efeitos
If you succeed, you immediately change your army’s current strategic goal to a new goal of your choice. Any momentum points your army had accrued toward the previous goal are applied to this new goal. If you fail and you are not the commander, your commander’s scorn falls upon you for overstepping your position. You lose your staked honor and glory.
Novas oportunidades
Air : Your target remains unaware of your machinations.
Air : Gain 1 momentum point toward your army’s current strategic objective.
Air +: All characters in the scene with vigilance lower than or equal to spent this way are unaware of your machinations.
Texto do livro
Fields of Victory · Chapter 2 : Defenders of the Empire › New Techniques › Air Shūji · p. 99 p. 100
Mostrar o texto como impresso
In general, there is no victory to be had if the enemy can easily see through a strategy. To deceive the enemy, however, a commander must sometimes deceive their subordinates and allies, only revealing the true plan at the moment to strike. A leader who believes they have seen through their own commander’s strategy might attempt to anticipate this plan. This is simpler when there is terrain to conceal your actions from vigilant observation, and risky if your venture fails and disrupts the strategy of your superiors.
Activation: Once per scene during a mass battle as a Scheme action targeting the commander of the enemy army, you may make a Tactics (Air) check. The TN is equal to the target’s vigilance. If you are not your army’s commander, you must stake 5 honor and 5 glory on your success. If your cohort is in Obscuring terrain, reduce the TN by 2.
Effects: If you succeed, you immediately change your army’s current strategic goal to a new goal of your choice. Any momentum points your army had accrued toward the previous goal are applied to this new goal. If you fail and you are not the commander, your commander’s scorn falls upon you for overstepping your position. You lose your staked honor and glory.
New Opportunities
Air : Your target remains unaware of your machinations. Air : Gain 1 momentum point toward your army’s current strategic objective. Air +: All characters in the scene with vigilance lower than or equal to spent this way are unaware of your machinations.
