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Vanish in the Shadows

Tipo Ninjutsu NinjutsuRank 3Anéis Air Air
FoV p. 106

Descrição

Shaking a pursuing cohort of soldiers is far more difficult than simply hiding and requires intimate knowledge of the terrain and a willingness to exploit this for every advantage.

Regras

Ativação

As a downtime activity or once per scene as a Movement and Support action, you may make a TN 5 Survival (Air) check targeting your cohort (in a mass battle) or yourself and a number of characters up to your ranks in Command (in any other scene) who are within Confining, Entangling, or Obscuring terrain. If you activate this technique in an urban environment or on the ocean, use Skulduggery or Seafaring instead, respectively.

Efeitos

If you succeed, all targets become hidden and are not noticed by characters with vigilance lower than or equal to your Air Ring plus your bonus successes. These hidden characters cannot be the target of Attack actions and cannot perform Attack actions. This effect persists until the end of your next turn, or until any target performs an Attack action.

Novas oportunidades

  • Air Air Opportunity+ (Mass Battle): If you succeed, if an enemy army has one or more cohorts within the terrain, it receives 1 panic per Opportunity spent this way.
  • Air Air Opportunity+ (Other Scene): If you succeed, each character you did not target who is within the terrain receives 1 strife per Opportunity spent this way.
  • Air Air OpportunityOpportunityOpportunity: If you failed, increase the TN of Attack action checks targeting each of your targets by 2. This effect persists until any of your targets performs an Attack action or leaves the terrain.

Texto do livro

Fields of Victory · Chapter 2 : Defenders of the Empire › New Techniques › Ninjutsu · p. 106

Mostrar o texto como impresso

Shaking a pursuing cohort of soldiers is far more difficult than simply hiding and requires intimate knowledge of the terrain and a willingness to exploit this for every advantage.

Activation: As a downtime activity or once per scene as a Movement and Support action, you may make a TN 5 Survival (Air) check targeting your cohort (in a mass battle) or yourself and a number of characters up to your ranks in Command (in any other scene) who are within Confining, Entangling, or Obscuring terrain. If you activate this technique in an urban environment or on the ocean, use Skulduggery or Seafaring instead, respectively.

Effects: If you succeed, all targets become hidden and are not noticed by characters with vigilance lower than or equal to your Air Ring plus your bonus successes. These hidden characters cannot be the target of Attack actions and cannot perform Attack actions. This effect persists until the end of your next turn, or until any target performs an Attack action.

New Opportunities

Air Opportunity+ (Mass Battle): If you succeed, if an enemy army has one or more cohorts within the terrain, it receives 1 panic per Opportunity spent this way. Air Opportunity+ (Other Scene): If you succeed, each character you did not target who is within the terrain receives 1 strife per Opportunity spent this way. Air Opportunity Opportunity Opportunity: If you failed, increase the TN of Attack action checks targeting each of your targets by 2. This effect persists until any of your targets performs an Attack action or leaves the terrain.