Daring Swing
WaterDescrição
Stories tell of pirates swinging from kusari-gama stuck into the mast or masters of the spear launching themselves across gaps with ji*. Few have seen such feats performed, though many Mantis sailors will gladly tell you of the time they swung from the rigging to tackle a shark hungry for their captain’s blood!*
Regras
- Ativação
As an Attack and Movement action using a readied Snaring weapon, you may make a TN 3 Martial Arts [Melee] (Water) check targeting one position within range of your weapon that you could not normally reach. The GM is the final arbiter of whether it is reasonable that you could swing to this position.
- Efeitos
If you succeed, you snag your weapon on that position (or another nearby feature of the terrain, such as a beam or tree branch) and then swing to the position.
Novas oportunidades
Water +: Choose a character at range 0 of your final position with vigilance lower than or equal to the you spent this way. That character suffers physical damage equal to the number of range bands you traveled this round plus your bonus successes.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 3: New Player Options › New Techniques › New Kata › Close Combat Kata · p. 88
Mostrar o texto como impresso
Stories tell of pirates swinging from kusari-gama stuck into the mast or masters of the spear launching themselves across gaps with ji*. Few have seen such feats performed, though many Mantis sailors will gladly tell you of the time they swung from the rigging to tackle a shark hungry for their captain’s blood!*
Activation: As an Attack and Movement action using a readied Snaring weapon, you may make a TN 3 Martial Arts [Melee] (Water) check targeting one position within range of your weapon that you could not normally reach. The GM is the final arbiter of whether it is reasonable that you could swing to this position.
Effects: If you succeed, you snag your weapon on that position (or another nearby feature of the terrain, such as a beam or tree branch) and then swing to the position.
New Opportunities
Water +: Choose a character at range 0 of your final position with vigilance lower than or equal to the you spent this way. That character suffers physical damage equal to the number of range bands you traveled this round plus your bonus successes.
