Falling Heavens Shot
VoidDescrição
Arrows, stones, and darts have an arc when fired, traveling not in a straight line to a target but in a curve. The better an archer understands this curve intuitively or intellectually, the better their aim. Rumors and heroic tales recount the exploits of archers with such skill that they can fire bolts straight up, predicting their landing position perfectly and using this to catch foes totally unaware.
Regras
- Ativação
Once per scene as an Attack and Movement action using a readied ranged weapon, you may make a Martial Arts [Ranged] (Void) check targeting one character within your weapon’s range. The TN of this check is equal to your target’s vigilance.
- Efeitos
If you succeed, at the start of your target’s next turn, they suffer a critical strike with severity equal to your weapon’s deadliness.
Novas oportunidades
- +: You may delay this effect for one additional round per spent this way. For each round you delay this way, you increase the deadliness of the critical strike by 2.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 3: New Player Options › New Techniques › New Kata › Ranged Combat Kata · p. 91
Mostrar o texto como impresso
Arrows, stones, and darts have an arc when fired, traveling not in a straight line to a target but in a curve. The better an archer understands this curve intuitively or intellectually, the better their aim. Rumors and heroic tales recount the exploits of archers with such skill that they can fire bolts straight up, predicting their landing position perfectly and using this to catch foes totally unaware.
Activation: Once per scene as an Attack and Movement action using a readied ranged weapon, you may make a Martial Arts [Ranged] (Void) check targeting one character within your weapon’s range. The TN of this check is equal to your target’s vigilance.
Effects: If you succeed, at the start of your target’s next turn, they suffer a critical strike with severity equal to your weapon’s deadliness.
New Opportunities
+: You may delay this effect for one additional round per spent this way. For each round you delay this way, you increase the deadliness of the critical strike by 2.
