Flashing Steel Strike
Air
FireDescrição
It is always risky to throw a strike with no intention of connecting, as any attack expends valuable time, energy, and focus from one’s true cause: to defeat the enemy. However, a well-placed feint can drive the enemy back, putting them in a poor position for the next move. Especially against opponents whose resolve is weak, a threatening display can be an extremely valuable tool, setting up the blow that will end the battle or driving them off entirely.
Regras
- Ativação
As an Attack and Scheme action using a readied weapon, you may make a Martial Arts [Melee] (Air or Fire) check targeting one character in your weapon’s range. The TN of this check is equal to your target’s vigilance.
- Efeitos
If you succeed, your target must choose one of the following:
Receive strife equal to your ranks in Performance and the Dazed condition.
Suffer a critical strike with severity equal to your weapon’s deadliness.
Novas oportunidades
- +: If your weapon is Cumbersome, choose one additional target with vigilance lower than or equal to your original target’s vigilance per spent this way.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 3: New Player Options › New Techniques › New Kata › Close Combat Kata · p. 88
Mostrar o texto como impresso
It is always risky to throw a strike with no intention of connecting, as any attack expends valuable time, energy, and focus from one’s true cause: to defeat the enemy. However, a well-placed feint can drive the enemy back, putting them in a poor position for the next move. Especially against opponents whose resolve is weak, a threatening display can be an extremely valuable tool, setting up the blow that will end the battle or driving them off entirely.
Activation: As an Attack and Scheme action using a readied weapon, you may make a Martial Arts [Melee] (Air or Fire) check targeting one character in your weapon’s range. The TN of this check is equal to your target’s vigilance.
Effects: If you succeed, your target must choose one of the following:
Receive strife equal to your ranks in Performance and the Dazed condition.
Suffer a critical strike with severity equal to your weapon’s deadliness.
New Opportunities
+: If your weapon is Cumbersome, choose one additional target with vigilance lower than or equal to your original target’s vigilance per spent this way.
