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Pack Gambit

Tipo Shūji ShūjiRank 3Anéis Air Air
PoW p. 93

Descrição

Whether in conversation or in a fight, numbers account for a great deal, but only if they are guided by a single purpose. To make best use of a large force, a character must be able to give direction, helping multiple others make the most of their efforts to both collaborate and exploit enemy weaknesses.

Regras

Ativação

As a Scheme action, you may make a TN 3 Social skill (Air) check targeting one character.

Efeitos

If you succeed, each character who performs an Attack or Scheme action targeting that character counts as having your assistance (see Assistance, on page 26 of the core rulebook). This effect persists until the end of your next turn.

Novas oportunidades

  • Air Air OpportunityOpportunity: Choose one of the target’s disadvantages you know. Each character who performs an Attack or Scheme action targeting that character may exploit that disadvantage without spending a Void point (see Exploiting a Target’s Disadvantage, on page 101 of the core rulebook).

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 3: New Player Options › New Techniques › New Shūji › Air Shūji · p. 93

Mostrar o texto como impresso

Whether in conversation or in a fight, numbers account for a great deal, but only if they are guided by a single purpose. To make best use of a large force, a character must be able to give direction, helping multiple others make the most of their efforts to both collaborate and exploit enemy weaknesses.

Activation: As a Scheme action, you may make a TN 3 Social skill (Air) check targeting one character.

Effects: If you succeed, each character who performs an Attack or Scheme action targeting that character counts as having your assistance (see Assistance, on page 26 of the core rulebook). This effect persists until the end of your next turn.

New Opportunities

Air Opportunity Opportunity: Choose one of the target’s disadvantages you know. Each character who performs an Attack or Scheme action targeting that character may exploit that disadvantage without spending a Void point (see Exploiting a Target’s Disadvantage, on page 101 of the core rulebook).