Tonight, I Am Your Opponent
VoidDescrição
Normally, interrupting someone else’s duel of honor or battlefield clash is an act of substantial dishonor affecting all involved. However, sometimes a dueling warrior will swallow their pride and let someone else step in. By making an impassioned plea to a friend, speaking nobly to an old rival, explaining why it would be improper for the pair to fight, or simply having such conviction that no others can question their honor, a speaker can attempt to cut into a one-on-one fight between two other warriors.
Regras
- Ativação
Once per game session as a Scheme and Support action, you may make a TN 3 Social skill (Void) check targeting one character who is currently fighting in a duel or clash.
- Efeitos
If you succeed, you immediately replace your target in the duel or clash, staking your own honor and glory as usual. Your target forfeits half the honor and glory they staked upon fighting uninterrupted.
If you share a bond with the character you are replacing or with their adversary (see Bonds, on page 187), no character must forfeit honor or glory for your interruption.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 3: New Player Options › New Techniques › New Shūji › Void Shūji · p. 95
Mostrar o texto como impresso
Normally, interrupting someone else’s duel of honor or battlefield clash is an act of substantial dishonor affecting all involved. However, sometimes a dueling warrior will swallow their pride and let someone else step in. By making an impassioned plea to a friend, speaking nobly to an old rival, explaining why it would be improper for the pair to fight, or simply having such conviction that no others can question their honor, a speaker can attempt to cut into a one-on-one fight between two other warriors.
Activation: Once per game session as a Scheme and Support action, you may make a TN 3 Social skill (Void) check targeting one character who is currently fighting in a duel or clash.
Effects: If you succeed, you immediately replace your target in the duel or clash, staking your own honor and glory as usual. Your target forfeits half the honor and glory they staked upon fighting uninterrupted.
If you share a bond with the character you are replacing or with their adversary (see Bonds, on page 187), no character must forfeit honor or glory for your interruption.
