Hunter’s Expertise
Descrição
The skill of a hunter is cherished in the often harsh conditions that many yobanjin groups live in. To know one’s quarry is paramount to ensuring a full belly and another day in the mortal realm.
Regras
- Ativação
As a downtime activity, you may make a TN 5 Survival check using Air, Earth, Fire, Water, or Void and targeting one character you have previously encountered. For each advantage or disadvantage of the target that you know, reduce the TN by 1.
- Efeitos
If you succeed and the target is the sort of creature matching the ring you chose, you prepare one weapon to be especially deadly to it. Increase the weapons’ deadliness when used against the chosen target by 3, plus 1 for every 2 bonus successes. Each ring covers a number of types of creature, as described below:
Air: Ethereal Otherworldly beings such as spirits and ghosts.
Earth: Living Tainted beings.
Fire: Undead beings with corporeal form.
Water: Wild animals.
Void: Non-Tainted sentient beings such as humans.
Novas oportunidades
- : If you succeed, choose a number of additional weapons to prepare equal to your ranks in Smithing, to a minimum of 1 additional weapon.
- : If you succeed and the target is a minion NPC, the weapons’ increased deadliness applies to all minion NPCs with the same base profile.
- : If you succeed, instead of increasing the weapon’s deadliness, you may choose to have the weapons ignore a number of points of the target’s physical resistance equal to your ranks in Survival.
Texto do livro
Writ of the Wilds · Chapter 2: The Duty of Survival › New Techniques › Rituals · p. 120
Mostrar o texto como impresso
The skill of a hunter is cherished in the often harsh conditions that many yobanjin groups live in. To know one’s quarry is paramount to ensuring a full belly and another day in the mortal realm.
Activation: As a downtime activity, you may make a TN 5 Survival check using Air, Earth, Fire, Water, or Void and targeting one character you have previously encountered. For each advantage or disadvantage of the target that you know, reduce the TN by 1.
Effects: If you succeed and the target is the sort of creature matching the ring you chose, you prepare one weapon to be especially deadly to it. Increase the weapons’ deadliness when used against the chosen target by 3, plus 1 for every 2 bonus successes. Each ring covers a number of types of creature, as described below:
Air: Ethereal Otherworldly beings such as spirits and ghosts.
Earth: Living Tainted beings.
Fire: Undead beings with corporeal form.
Water: Wild animals.
Void: Non-Tainted sentient beings such as humans.
New Opportunities
: If you succeed, choose a number of additional weapons to prepare equal to your ranks in Smithing, to a minimum of 1 additional weapon.
: If you succeed and the target is a minion NPC, the weapons’ increased deadliness applies to all minion NPCs with the same base profile.
: If you succeed, instead of increasing the weapon’s deadliness, you may choose to have the weapons ignore a number of points of the target’s physical resistance equal to your ranks in Survival.
