Skittering Shift
Descrição
The nezumi live in dangerous places, often surrounded by predators against which the only defense is evasion. Oni of the Shadowlands and ancient yōkai of the Shinomen forest cannot be fought head-on and must thus be evaded to be survived. Further, the dense terrain of tunnels and forests make it difficult to bring down large targets through ranged weapons and attrition, as hunters in an open plain do. Thus, nezumi martial arts emphasize constant readiness to scamper aside, dropping onto all fours to bound out of the way of a crushing blow or scuttling back into the shadows to avoid being surrounded by pack hunters. Humans can learn these techniques as well, though they must be adapted somewhat to account for the particulars of human physiology, and study with the nezumi themselves is a necessity.
Regras
- Ativação
Once per scene as a Movement and Support action, you may receive 2 fatigue to skitter with preternatural speed, evading incoming attacks to gain distance toward or away from your foe.
Form Requirement: You must be in a form capable of moving naturally on all fours.
- Efeitos
Increase the TN of Attack action checks targeting you by 1. After an Attack action check targeting you fails, you may move 1 range band. After you defend against damage, you may move 1 range band. This effect persists until the end of your next turn.
Texto do livro
Writ of the Wilds · Chapter 2: The Duty of Survival › New Techniques › Kata · p. 118
Mostrar o texto como impresso
The nezumi live in dangerous places, often surrounded by predators against which the only defense is evasion. Oni of the Shadowlands and ancient yōkai of the Shinomen forest cannot be fought head-on and must thus be evaded to be survived. Further, the dense terrain of tunnels and forests make it difficult to bring down large targets through ranged weapons and attrition, as hunters in an open plain do. Thus, nezumi martial arts emphasize constant readiness to scamper aside, dropping onto all fours to bound out of the way of a crushing blow or scuttling back into the shadows to avoid being surrounded by pack hunters. Humans can learn these techniques as well, though they must be adapted somewhat to account for the particulars of human physiology, and study with the nezumi themselves is a necessity.
Activation: Once per scene as a Movement and Support action, you may receive 2 fatigue to skitter with preternatural speed, evading incoming attacks to gain distance toward or away from your foe.
Form Requirement: You must be in a form capable of moving naturally on all fours.
Effects: Increase the TN of Attack action checks targeting you by 1. After an Attack action check targeting you fails, you may move 1 range band. After you defend against damage, you may move 1 range band. This effect persists until the end of your next turn.
