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Ambidexterity
AirTipos PhysicalDescrição
The eager bandits circled the wagon. The wagon driver froze in his seat, hands raised and white as a ghost.
With a heavy sigh, the wagon’s sole, unexpected passenger hopped down from the back onto the dusty road. She was as haggard and unkempt as the bandits themselves, but jammed into her makeshift belt were two fine katana. As she drew the swords with both hands, the bandits realized that they had chosen poorly.
Efeitos
The following apply to a character with the Ambidexterity distinction:
As you have no dominant hand, you can compensate if your right hand is injured or lost.
When making a check for which your equal skill with both hands is a benefit (such as a Martial Arts [Melee] [Air] check to strike an unexpected blow with a weapon in your left hand or a Skulduggery [Air] check to stealthily pick someone’s pocket), you may reroll up to two dice.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Advantages › Specific Distinctions › Ambidexterity (Air) · p. 102
Mostrar o texto como impresso
The eager bandits circled the wagon. The wagon driver froze in his seat, hands raised and white as a ghost.
With a heavy sigh, the wagon’s sole, unexpected passenger hopped down from the back onto the dusty road. She was as haggard and unkempt as the bandits themselves, but jammed into her makeshift belt were two fine katana. As she drew the swords with both hands, the bandits realized that they had chosen poorly.
Types: Physical
Effects: The following apply to a character with the Ambidexterity distinction:
As you have no dominant hand, you can compensate if your right hand is injured or lost.
When making a check for which your equal skill with both hands is a benefit (such as a Martial Arts [Melee] [Air] check to strike an unexpected blow with a weapon in your left hand or a Skulduggery [Air] check to stealthily pick someone’s pocket), you may reroll up to two dice.
