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Bishamon’s Curse

Categoria AdversityAnel Water WaterTipos PhysicalSpiritual
Core p. 117

Descrição

“A straightforward samurai is a well-honed blade, valued for its purity of purpose and dependability when called upon. A blunt samurai, however, is like a blunt blade: valued by none, and never called upon; left as only a reminder of its former utility.”

–Akodo’s Leadership

Efeitos

The following apply to a character with the Bishamon’s Curse adversity:

Marcador de lista (ornamento) You find it very difficult to lift heavy objects, and it takes you twice as long as others to regain your stamina after hard labor.

Marcador de lista (ornamento) When you make a check that relies on recovering quickly (such as a Fitness [Water] check to recover from exhaustion or the Gravely Wounded condition or a Martial Arts [Unarmed] [Water] check to train for an extended period of time), you must choose and reroll two dice containing Success or Explosive Success. After resolving the check, if you failed, you gain 1 Void point.

Texto do livro

Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Bishamon’s Curse (Water) · p. 117

Mostrar o texto como impresso

“A straightforward samurai is a well-honed blade, valued for its purity of purpose and dependability when called upon. A blunt samurai, however, is like a blunt blade: valued by none, and never called upon; left as only a reminder of its former utility.”

–Akodo’s Leadership

Types: Physical, Spiritual

Effects: The following apply to a character with the Bishamon’s Curse adversity:

Marcador de lista (ornamento) You find it very difficult to lift heavy objects, and it takes you twice as long as others to regain your stamina after hard labor.

Marcador de lista (ornamento) When you make a check that relies on recovering quickly (such as a Fitness [Water] check to recover from exhaustion or the Gravely Wounded condition or a Martial Arts [Unarmed] [Water] check to train for an extended period of time), you must choose and reroll two dice containing Success or Explosive Success. After resolving the check, if you failed, you gain 1 Void point.