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Blindness

Categoria AdversityAnel Water WaterTipos PhysicalScar
Core p. 118

Descrição

Though Muika could not see the faces of the Shosuro’s guests, she could tell by their voices whether or not they had been truly invited. It was a perfect arrangement for the spymaster.

Efeitos

The following apply to a character with the Blindness adversity:

Marcador de lista (ornamento) You are unable to see out of either eye. Your lack of sight does not mean you cannot perceive your surroundings (using your other senses), but you cannot observe things that can be perceived only by sight.

Marcador de lista (ornamento) When you make a check for which sight is an asset that cannot easily be replaced by other senses (such as a Sentiment [Water] check to identify someone’s hostile intentions from across a noisy room or a Martial Arts [Ranged] [Water] check to hit a moving target with an arrow), you must choose and reroll two dice containing Success or Explosive Success. After resolving the check, if you failed, you gain 1 Void point.

Texto do livro

Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Blindness (Water) · p. 118

Mostrar o texto como impresso

Though Muika could not see the faces of the Shosuro’s guests, she could tell by their voices whether or not they had been truly invited. It was a perfect arrangement for the spymaster.

Types: Physical, Scar

Effects: The following apply to a character with the Blindness adversity:

Marcador de lista (ornamento) You are unable to see out of either eye. Your lack of sight does not mean you cannot perceive your surroundings (using your other senses), but you cannot observe things that can be perceived only by sight.

Marcador de lista (ornamento) When you make a check for which sight is an asset that cannot easily be replaced by other senses (such as a Sentiment [Water] check to identify someone’s hostile intentions from across a noisy room or a Martial Arts [Ranged] [Water] check to hit a moving target with an arrow), you must choose and reroll two dice containing Success or Explosive Success. After resolving the check, if you failed, you gain 1 Void point.