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Clumsiness
FireTipos PhysicalDescrição
“Oh my. I am terribly sorry, sir.”
Kitsune Sōren tried in vain to help brush piles of shrimp and noodles in chili oil from the kimono of the
disturbingly large Crab Clan samurai while desperately trying to recall the man’s name.
“I didn’t see the server there, you see, and I’m afraid that I rose at the wrong moment, and…”
The Crab samurai stood, towering over the Fox Clan samurai. Noodles hung from his hair.
“Oh, my.”
Efeitos
The following apply to a character with the Clumsiness adversity:
You are physically imprecise when dealing with tasks that require notable dexterity (or any physical task, really). At the GM’s discretion, you periodically drop items, make a mess of precise crafting efforts, or slip and fall onto people.
When you make a check that requires precise motor skills (such as a Fitness [Fire] check to vault over an obstacle or a Design [Fire] check to create an intricate piece of jewelry), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Clumsiness (Fire) · p. 118
Mostrar o texto como impresso
“Oh my. I am terribly sorry, sir.”
Kitsune Sōren tried in vain to help brush piles of shrimp and noodles in chili oil from the kimono of the
disturbingly large Crab Clan samurai while desperately trying to recall the man’s name.
“I didn’t see the server there, you see, and I’m afraid that I rose at the wrong moment, and…”
The Crab samurai stood, towering over the Fox Clan samurai. Noodles hung from his hair.
“Oh, my.”
Types: Physical
Effects: The following apply to a character with the Clumsiness adversity:
You are physically imprecise when dealing with tasks that require notable dexterity (or any physical task, really). At the GM’s discretion, you periodically drop items, make a mess of precise crafting efforts, or slip and fall onto people.
When you make a check that requires precise motor skills (such as a Fitness [Fire] check to vault over an obstacle or a Design [Fire] check to create an intricate piece of jewelry), you must choose and reroll two dice containing or . After resolving the check, if you failed, you gain 1 Void point.
