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Deafness
AirTipos PhysicalScarDescrição
A tap on her shoulder drew Masa around to watch her commander’s lips. “Masa,” Hida Tomonatsu said. “I need to get a message to the scouts on the ground, but there is no way they will hear me through all this noise. Tell them to retreat.”
Masa nodded, stepped to the edge, and waved her hand until Hiruma Takakage waved in response, down below. Then, her hands flew in a flurry of Hiruma Hand Talk. “Hida-sama says ‘retreat.’ Is it very noisy right now?”
“Very,” Takakage signed back.
Efeitos
The following apply to a character with the Deafness adversity:
You are unable to hear, although you can perceive your surroundings through other senses.
When you make a check for which auditory cues are very useful (such as a Sentiment [Air] check to discern if someone is being sincere or a Courtesy [Air] check to pick up rumors via eavesdropping on someone’s faraway conversation), you must choose and reroll two dice containing or . After resolving the check, you gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Deafness (Air) · p. 119
Mostrar o texto como impresso
A tap on her shoulder drew Masa around to watch her commander’s lips. “Masa,” Hida Tomonatsu said. “I need to get a message to the scouts on the ground, but there is no way they will hear me through all this noise. Tell them to retreat.”
Masa nodded, stepped to the edge, and waved her hand until Hiruma Takakage waved in response, down below. Then, her hands flew in a flurry of Hiruma Hand Talk. “Hida-sama says ‘retreat.’ Is it very noisy right now?”
“Very,” Takakage signed back.
Types: Physical, Scar
Effects: The following apply to a character with the Deafness adversity:
You are unable to hear, although you can perceive your surroundings through other senses.
When you make a check for which auditory cues are very useful (such as a Sentiment [Air] check to discern if someone is being sincere or a Courtesy [Air] check to pick up rumors via eavesdropping on someone’s faraway conversation), you must choose and reroll two dice containing or . After resolving the check, you gain 1 Void point.
