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Deafness

Categoria AdversityAnel Air AirTipos PhysicalScar
Core p. 119

Descrição

A tap on her shoulder drew Masa around to watch her commander’s lips. “Masa,” Hida Tomonatsu said. “I need to get a message to the scouts on the ground, but there is no way they will hear me through all this noise. Tell them to retreat.”

Masa nodded, stepped to the edge, and waved her hand until Hiruma Takakage waved in response, down below. Then, her hands flew in a flurry of Hiruma Hand Talk. “Hida-sama says ‘retreat.’ Is it very noisy right now?”

“Very,” Takakage signed back.

Efeitos

The following apply to a character with the Deafness adversity:

Marcador de lista (ornamento) You are unable to hear, although you can perceive your surroundings through other senses.

Marcador de lista (ornamento) When you make a check for which auditory cues are very useful (such as a Sentiment [Air] check to discern if someone is being sincere or a Courtesy [Air] check to pick up rumors via eavesdropping on someone’s faraway conversation), you must choose and reroll two dice containing Success or Explosive Success. After resolving the check, you gain 1 Void point.

Texto do livro

Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Adversities › Deafness (Air) · p. 119

Mostrar o texto como impresso

A tap on her shoulder drew Masa around to watch her commander’s lips. “Masa,” Hida Tomonatsu said. “I need to get a message to the scouts on the ground, but there is no way they will hear me through all this noise. Tell them to retreat.”

Masa nodded, stepped to the edge, and waved her hand until Hiruma Takakage waved in response, down below. Then, her hands flew in a flurry of Hiruma Hand Talk. “Hida-sama says ‘retreat.’ Is it very noisy right now?”

“Very,” Takakage signed back.

Types: Physical, Scar

Effects: The following apply to a character with the Deafness adversity:

Marcador de lista (ornamento) You are unable to hear, although you can perceive your surroundings through other senses.

Marcador de lista (ornamento) When you make a check for which auditory cues are very useful (such as a Sentiment [Air] check to discern if someone is being sincere or a Courtesy [Air] check to pick up rumors via eavesdropping on someone’s faraway conversation), you must choose and reroll two dice containing Success or Explosive Success. After resolving the check, you gain 1 Void point.