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Fear of Death
EarthTipos MentalPhysicalDescrição
There are few crimes worse in the mind of the Rokugani than cowardice, which is seen as a violation of no fewer than three tenets of the Code of Bushidō: Yū, Meiyo, and Chūgi. To help them teach the lessons of cowardice, Rokugan’s storytellers have many fables at their disposal: tales of courageous heroes brought low by cowardly allies, histories in which the fall of an entire noble house hinges upon a failure of courage, and more.
Efeitos
The following apply to a character with the Fear of Death anxiety:
You cannot voluntarily choose to die or sacrifice your life (including committing seppuku when honor demands it), and if there is a chance you could live, you must always pursue it.
After performing a check to risk your life or accept your mortality (such as a Meditation [Earth] check to find inner tranquility before battle or a Tactics [Earth] check to hold a position against long odds), you receive 3 strife. If this is the first time this has occurred this scene, gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Anxieties › Fear of Death (Earth) · p. 132
Mostrar o texto como impresso
There are few crimes worse in the mind of the Rokugani than cowardice, which is seen as a violation of no fewer than three tenets of the Code of Bushidō: Yū, Meiyo, and Chūgi. To help them teach the lessons of cowardice, Rokugan’s storytellers have many fables at their disposal: tales of courageous heroes brought low by cowardly allies, histories in which the fall of an entire noble house hinges upon a failure of courage, and more.
Types: Mental, Physical
Effects: The following apply to a character with the Fear of Death anxiety:
You cannot voluntarily choose to die or sacrifice your life (including committing seppuku when honor demands it), and if there is a chance you could live, you must always pursue it.
After performing a check to risk your life or accept your mortality (such as a Meditation [Earth] check to find inner tranquility before battle or a Tactics [Earth] check to hold a position against long odds), you receive 3 strife. If this is the first time this has occurred this scene, gain 1 Void point.
