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Ferocity
AirTipos PhysicalMentalDescrição
With a cry like an enraged animal, Hida Amoro threw himself into the throng of bandits. They were vicious, yet untrained, and did not expect the attack. What followed was a whirlwind of relentless, merciless violence, as Amoro moved faster than many of us could follow, utterly taking the bandits apart.
We hung back and let Amoro do his work. We’d served with him long enough to know to stay out of the way when the red fury was upon him.
Efeitos
The following apply to a character with the Ferocity anxiety:
When you strike, you have trouble holding back your power, and you tend to lash out even when a subtler approach would be more appropriate. When you defeat a minion NPC, the minion is always killed, even if you would prefer to incapacitate them.
After performing a check to intentionally hold back or apply force subtly (such as a Games [Air] check to manipulate your opponent or a Martial Arts [Melee] [Air] check to strike a precise blow), you receive 3 strife. If this is the first time this has occurred this scene, gain 1 Void point.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Specific Disadvantages › Specific Anxieties › Ferocity (Air) · p. 132 p. 133
Mostrar o texto como impresso
With a cry like an enraged animal, Hida Amoro threw himself into the throng of bandits. They were vicious, yet untrained, and did not expect the attack. What followed was a whirlwind of relentless, merciless violence, as Amoro moved faster than many of us could follow, utterly taking the bandits apart.
We hung back and let Amoro do his work. We’d served with him long enough to know to stay out of the way when the red fury was upon him.
Types: Physical, Mental
Effects: The following apply to a character with the Ferocity anxiety:
When you strike, you have trouble holding back your power, and you tend to lash out even when a subtler approach would be more appropriate. When you defeat a minion NPC, the minion is always killed, even if you would prefer to incapacitate them.
After performing a check to intentionally hold back or apply force subtly (such as a Games [Air] check to manipulate your opponent or a Martial Arts [Melee] [Air] check to strike a precise blow), you receive 3 strife. If this is the first time this has occurred this scene, gain 1 Void point.
